SPAAs against tanks is realistic and fair

So because it’s an SPAA, balance should be thrown out the window?

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Vast majority of SPAA are inferior to tanks in fighting tanks, as they should be.

Gepard style tanks has giant modules that will make even non letahl shots, cripple the tank’s modules.

That’s fair the Flakpanzer 341 is kind of a special case. It’s basically a Panther hull with a twin 37 mm turret slapped on top, so it’s naturally tougher and hits harder than your average SPAA. But that doesn’t mean all SPAAs are like that. Most of them are on very light chassis and die instantly if a tank even looks at them.

I think Gaijin just needs to treat the 341 as an outlier, not a baseline for the whole SPAA class. Balancing it separately would stop people from painting every SPAA as “OP” when in reality they’re glass cannons with limited roles.

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The biggest issue currently (and likely why so many now are complaining) is this one: ( Community Bug Reporting System )

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I think this is a very specific issue that does not happen that much as people have claimed. At least for me I didn’t experienced it too much.

But yeah it is an actual isuse.

like so

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I think it’s most noticed on SPAA due to the high fire rate so any tiny bit of reverse speed for a fraction of a second is enough for one or two of the shells to penetrate where they shouldn’t. When it’s bigger shells the odds of the target reversing when the shell hits is far smaller and thus less noticible.

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I think its more about the gun buff (87 pen) than anything else. It can even kill T-44s on the side which is awesome.

I even killed an IS-3 today by shooting at its hatch XD

Otherwise it’s not that good of a vehicle

How do you manage to never put out a good take?

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I have 2 Issues with auto cannons, their ability to find pixel sized armour holes or just spam you so hard the server gives up and just kills you so it doesn’t have to deal with it anymore. Barrel/ components could use the amount of damage they take from auto cannon fire tweaked to make them a little more survivable, I find it a bit excessive that a cannon barrel snaps in half from a couple of 20mm APDS rounds.
The other issue is SPAAs being up-tiered due to their anti tank capabilities to the point they struggle to deal with planes, the ZSU-57-2 and Falcon being the 2 best examples. If the ZSU got the same VT round as the Chinese one and went up to the same BR it would help.
If those 2 issues are addressed I would have far less issue with the SPAAs AP rounds.

it’s not just that, sub 57mm rounds don’t have volumetric so a single pixel gap in the armour and you get this:

Spoiler


It’s not an issue with the slow firing guns due to how hard it is to hit, when you are spraying 18 rounds per second however the chances of one slipping through go way up.

At least his new take sounds ‘bit better’ than
last takes… :/

-I need to bomb in J-7D
-F-104S and F-4EJ should be dead because I can’t bomb
-[Redacted due to political issue]

Because this topic is at least ‘debatable’.

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No . . . not even close and it’s so very easy to see just playing the game.
Top to bottom there are MANY examples of how this is not even close to the truth.

  1. ROF and cumulative damage done by SPAAs is not realistic, the calculations are off
  2. Damage modelling against SPAAs is ridiculous the majority of the time(this same poor modelling is also seen with all these ridiculous “artillery” pieces they have pumped into the game)
  3. There are many other examples, but those two alone skew the entire process of every engagement of a SPAA vs any other land vehicle

Just my opinion and what I experience nearly every time I cross paths with a SPAA
And playing this event, I have now also noticed that with the current 341 mess, many other players are now spawning in first spawn with SPAA and trying to do the same thing with a lot of other SPAA

The whole thing is detracting from the overall game play in ground battles

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Barrel damage should be removed entirely, it causes more problems than it is worth.

Not shocked snail took shortcuts like this.

holy moly… that is both hilarious and terrorfying

Weren’t tigers and panthers literally built with an anti air cannon because previously that was the only armament that could efficiently destroy soviet tanks?
I remember reading that somewhere

What’s aggravating these kinds of issues is Gaijin’s map design. Typical tank-on-tank engagement ranges would make autocannons somewhat ineffective due to a lack of accuracy.

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Because some anti-air guns at the time were used to launch big flak munitions to very high altitude to engage bomber formations. Like an “anti-air artillery”.

Bombers were designed to go higher and higher to avoid ground fire to the point that even those were useless.

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That makes sense

The problem with the 341 currently is the ability for it to NOT aim for weakspots and still kill you through the strongest section of your upper plate because of a bug.

As much as I want to agree with how much my barrel+breech (And vertical drive in some cases) is taken out across vehicles, that is an absolutely HORRENDOUS take, and would only make the game less enjoyable.

But, buffing the damage they can take is ALSO a horrible idea, because it’s already busted as is. A lot of times, barrels can be seen tanking shots that they have absolutely NO business tanking because it hit in a slightly weird way. Until Gaijin fixes that, why make barrels stronger?

I’d rather they just ignore any potential outcry (Like they should’ve also done with the Thai VT-4 incident) and make the barrels of all tanks/vehicles have proper physical collision models. That could fix a handful of issues in CQC (Like people shoving their barrel inside tanks, sticking their guns into walls while side-scraping, sticking it through walls to bait people into firing at their gun, etc), and force people to be slightly more careful in urban maps, since they won’t be able to turn the gun through buildings anymore.

Also it’d allow for barrel sword fighting, which many people can probably agree could be fun to do.