SPAAs against tanks is realistic and fair

You don’t seem to comprehend that many big vehicles have much larger muzzle brakes and therefore are much easier to hit in sudden surprise frontal encounters.

You want to protect your built-in cheat. Admit it.

I will accept nothing less. Barrel damage is a far bigger cheat than anyone can dare claim CAS to be. And it’d solve the SPAAG problems quite substantially since now even if they spam your front suddenly you will still be able to shoot them.

Pretty low bar ngl, considering the Pershing side armor may as well not exist with how thin it is.

It’s got 76mm hull sides and 63mm turret sides, IIRC? That is approaching T-44 levels and isn’t “nonexistent.”

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Might be misremembering but I thought it was more like 67mm on the lower sides, max, possibly being lower. Also, I doubt that the turret is thinner than the lower side of the hull, since the turret side is generally going to try and be more protected afaik. You might have it backwards.

Either way, my point is that it has thin enough lower side armor that a good portion of lower caliber SPAA vehicles can generally get through when up close to it.
You’re best off not revealing your side armor in it, since most things can and will go through, even at somewhat steep angles.

Barrel damage should never be removed, but if you want a partial solution the camera from tank gunner sight could be forced in RB, and not just sim.

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In my opinion, being able to shoot with the barrel damage should be a thing, at least give it less accuracy and higher dispersion, if I have no parts in said vehicle, even with the barrel torn apart I can shoot after waiting it “repairs” then shoot again with odds that it will fail and I’ll need to “repair” again to, if God’s allow my poor soul, actually shoot this time.

Or, revert the change. It was fine beforehand, a great SPAA for doing AA things and worked against some ground vehicles in a pinch.

And why not? Because it would solve the vast majority of SPAAG complaints overnight, since most SPAAG are only able to kill tanks by first track-&-barrel torturing them so they can’t move nor shoot back. Without barrel damage existing at all, SPAAG would only at best be able to blind someone but not stop them from deleting said SPAAG.

And heavy armor which has no mobility would also benefit greatly.

Because it is unrealistic, and that type of unrealistic feature should not be in war thunder. It also allows uptiered tanks to more easily fight more armoured vehicles without being a free kill.

If a full sized tank rounds hits another tanks barrel, it should be destroyed.

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You have a solid point. However, in reference to the flakpanzer 341 it was unfair as gaijin boosted the pen of aphe but kept it at 6.3 where it waaaaaay over performed. This problem is ok tho since it got moved up. The main problem with spaa is the aphe bug, where aphe ignores armour when a tank is reversing. If this is fixed, spaa should be fine

Nononononononononono that would break the game. If the jumbo is 5.0 it would be able to wipe ever lobby it went into. Also APCR doesn’t have the 187 mm of pen because when armour is angled, the shell shatters. This is why apcr is bad, it is only useful against flat armour

They would be more lethal if they were realistic. Constant stream of HE shells would fry the optics and FCS. A T-90 if hit repeatedly by 25mm HE shells would have its FCS broken and turret spin endlessly.

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Can anyone from Gaijin or with some common sense why it was moved up to 7.0 instead of 7.3?

I know it’s not widely available currently, but I’ll never understand moving a vehicle into a dead zone, where you can’t pair it with either another group of similar BR vehicles. Why not 6.7 or 7.3? Instead they do this, where it probably is to low for 6.7 but to high for 7.3.

So now to play it, you need to pair it with 7.3 vehicles or move up your 6.7 vehicles.

Heh balance? rarely exists in this game long ago.


I dont really have an issue. I can atleast have 3 7.0 lineup rather than 2x 7.3 premium one,as there isnt any other thing on 7.3 in TT except Wiesel 1A2 and Luchs which are both very underwhelming. Oh and i forgot the BP SPz 12-3 LGS is also 7.0 now,so can add that there instead of the Jagdtiger.

Yet it would solve every last “problem” SPAAG now AND prevent any new ones from becoming an issue, since now they would not be able to shred barrels of some tank they strolled out in front of suddenly.

Heavy armor would also finally have a real purpose even on the urban shoebox maps we’re stuck with - without barrel damage, the slow rolling pillboxes can become armored battering rams with working guns. SPGs and SPHs can still frontally punt them into next week, but now everyone and their cat can’t go frontally cripple the strongest heavy armor they could encounter with the weakest fully-uptiered gun.

I seriously fail to see what could go wrong with this. We have so many ways to curb heavy tank spam, and all the heavies with mobility can be frontally penetrated without needing to rely on barrel damage first (Tiger 1, M6 series, IS-1, IS-2, etc).

All APCR in the game is lacking in pen and postpen. The severe drop in angled pen already took into account the tendency of the round to break - there was no need to add extra shattering on top of that.

And frankly, with all the M44s and M55s now that most nations get, I really doubt the Jumbo would break much at 5.3.

The back of the pershings turret is 100mm thick and thats where i was penned somehow.

Then that has to do with the bug. You’re best off just not reversing (Or driving in general while being shot by SPAA, really) until it’s patched.
Moving, especially reversing, makes AP shells ignore armor.

For information to everyone in this thread, the “reversing ignore armor bug” has been fixed as of 2 minutes ago:

:)