SPAA should never be preferred to be used as anti-tank rather than anti-air

Is 4 and T10 both killed on stock apds belt on Falcon yesterday :D So nope they cant stand it, least from side

Gepards or anything with the Oerklion KDA 35mms (excluding the marksman bcuz its too slow), the Falcon with its 30mms, the ZSU-57-2s, the low tier 20/30/40mm cannons, e.g L62 Anti II… 2S38 is supposed to be an SPAA irl, but I don’t ever see them using the HE-VT

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The only thing I find absurd about SPAAs is that they can easily take out your barrel with a short volley of 20-35 millimeter bullets, yet you shoot a barrel with a 75-76mm Cannon and “Hit” or Yellow/Red/Black according to RnG.

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Nah, they are faster than MBT’s, arguably have more firepower (as far as NATO 35mm Oerlikons go, Tunguska could technically get 3UBR11 with HE between rounds, but it’s not confirmed to use it) and if they excel in that role in the early game shredding light vehicles and MBT’s from the side, and people choose to play it that way, that’s fine.

All of those bar the ZSU-57-2 is better at anti-air than anti-tank.
ZSU-57-2 is equally good at both.
And 2S38 isn’t a SPAA, it’s specifically a multi-role vehicle that can take out transport helicopters as well, and has been poorly advertised as having anti-air duties probably to get more sales cause a 57mm autocannon tank isn’t seen as useful by almost all militaries.
HSTVL was canned for its expense, and 2S38 almost became the same because it is expensive, and it doesn’t do any job exceptionally well, and it doesn’t do SPAA job well at all IRL or in-game.

HUH?

Doesn’t change the fact it was designed as an SPAA, and its stupidly good at taking out tanks in game.

ZSU-57-2 has 2 57mm mixed-use guns. It’s difficult to learn the leading sure, but once it’s learned it’s significantly better at its job than 40mm bofors.
It’s purely a learning curve issue.

2S38 is also balanced based on its anti-tank duties, and it’s “artificially nerfed” with the light tank role.

Maybe if they buffed rewards against planes, people would be more likely to play it properly

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Why bother learning how to earn money by downing air targets when you can go and annihalate anything on the ground?

Of which it does stupidly well for what is supposed to be an AA

Well on the ZSU-57-2 the two guns are a modified variation of the ASU-57 which do have high pen. And what would you prefer to do? Shoot down planes (Which can either spawn in the dozens or just not spawn at all) or fight tanks?

Plus if you want an AA capable with a less of a learning curve you can go for the WZ305 which gets he-vt.

In the end,the ZSU-57-2 is AA but has better AT use and that would go for every other AA

Try saying that to the rapier :)

Would better give gepards full apds and raise BR to help ccip-less planes

Some SPAA are actually desgined for both destorying air and ground.

Then increase SP cost if they want to use ammunition that is for against tanks

zsu 57-2? although that one was used for antitank duties irl

I think its more how damage models favor lightly armored vehicles playing into these being really annoying to fight.

Can send a dart through them center mass and then they just turn and shred you. I get its technically skill issue but man it kinda sucks.

Would like to add to the fact, that the Falcon is missing its laser range finder it had irl. And that the fire control system can calculate lead on a target based on the movement of the guns and the estimated range either manually or via laser

Basically it should be even more powerful than it already is

Hard disagreement with the whole premise.

I think the opposite is true, all manually aimed SPAA should be balanced based on anti tabk performance alone, with the potential to engage air targets being a bonus.

At present ingame, all SPAA are less effective in the anti tank role than other tank classes: (light, medium, heavy, SPG) at the equivalent BR.

I don’t care how bad at the game you are, a Falcon is still less of a threat to other tanks than a Centurion Mk. 10 or a Vickers Medium Mk.3

If SPAA had a use as dedicated anti tank vehicles, people would be more inclined to use them throughout the battle, as opposed to them being spawned after dying, or in retaliation to a CAS strike when it’s already too late. Additionally, with SPAAs being effective tank destroyers, they’re more likely to be close to the battle where they can provide effective cover as opposed to being clumped at the spawn where they are easy targets for high altitude bombs or rockets.

P.S I would like to add that, in my experience deliberately playing SPAA from the M42 up the 2S6 to grind the “Unexpected threat” Dailys; the frequency and volume of aircraft that spawn in matches and across matches is too low to make a pure anti air role viable. Your proposal to remove SPAA’s ability to engage ground targets will effectively have the opposite of your intended goal as it will make it highly unrewarding to play SPAA (moreso than it already is) and highly unlikely that player will bother to spawn it, resulting in greater freedom for CAS to engage ground targets.

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nah none of then can win a 1v1 between a MBT. they mostly only can pentrate the side of the tanks. And the 2S38 is a light tank use as SPAA… so we decrease the Spawn point?

I’ll take your “there is no point in artificially nerfing it to fit someone’s perception of its purpose”

and raise you …Wirly/Ostwind I /Kugel/341/Gepard/Otomatic and their nerfs that by this point run into double figures each