Porting the new multi-SAM mechanics back to already existing SPAA’s
For example, the PPRU-1 command vehicle for the Strela-10 systems in the USSR, Britain, Italy and Germany trees
Porting the new multi-SAM mechanics back to already existing SPAA’s
For example, the PPRU-1 command vehicle for the Strela-10 systems in the USSR, Britain, Italy and Germany trees
Increased reward for destroying enemy munitions and drones would be nice.
High tier SAMs without any AT abilities should get some mechanic, which would allow them to help on the battlefield even when there are no enemies in the air. Often when I spawn in Strela or OSA, there are 0 targets or 1 recon drone during the entire battle. Idk what could be done, maybe AI targets?
I´d love that shell for the israeli zsu-57!
I wish more countries used HE-VT for their ZSU-57. Sadly, Israel never used the ZSU-57 it captured, so would have never developed HE-VT shells for them like the Chinese. I guess that is the thing with China playing catch up with other countries, they used systems longer than the others and could develop more advanced munitions for them, while the USSR and the others had already moved onto different systems.
Not currently planned, but this is a wishlist for the future
Yeah, I understand, would be nice to see them someday.
The 3,7 cm Flaks currently do not have their H-Pzgr. / Pzgr.40 Flak.
Tho i did do a report.
https://community.gaijin.net/issues/p/warthunder/i/bgk8IUKR5TaI
Maybe… Add the option to spawn both a Tank And an SPAA using the multi vehcile system (or a SAM and a gun AA), so each player will have agency to protect itself from CAS. Which also represents better the combined arms and multiple layers of air defence.
Some SPAA trucks have support struts to keep the vehicle more stabile when firing^^ Maybe this could be a thing.
Swedish Tridon (Not In-game) For example!
Not really, if you sit too close to the team you are a mere beacon at times.
This and the MUCH reduced or removed Muzzle flash and you wont be, only the tracers would give you away at longer distances
Edit wrong person to answer @FlyingDoctor:
Technically we got that with SAMP/T (and there was an attempt with the Land Ceptor, but devs gave up).
You’re not getting what I’m hinting at.
The muzzleflash or tracer isn’t going to change the cramped-ness of a spawn, and the seeming need for some to sit on spawn shooting…
When someone is firing at such a distance that they aren’t going to hit they are literally just a beacon to show where spawn is, and when they stop firing they are reloading so everyone airborne knows when they are shooting.
The idea of even being able to drive off the back of the map is just so you can spread out better, but could lead to an idea of pushed back spawns when the team gets spawncamped rather than having the team keep spawning in that same spot akin to the fishbarrel.
Make sense- Alot of games end with one team being pushed all the way back and the surrounded and picked off-
Add a Crew Skill for Crews that gives a lead indicator for SPAA Machine Gunners and pilots. All three have training or exercises that teach them lead and predicting movements
Or in the case of modern jets lead computing gun sights
We need functionality for flak rounds. My basic idea is if you rangefind two points with a rangefinder, then it will give you a “lead” based on the position of the points and the time difference between the two rangefinds. This lead would be 5 seconds ahead of the target, and an indicator similar to the CCRP indicator, would guide the player to firing at the target time.
This would make vehicles like the Yag-10, 8,8cm flak, and Breda 90/53 have a use outside of makeshift TD. It would also take away the complaint that players have about not being able to counter Pe-8 and Lancaster.