How? Most BBs have 30sec?
Besides, I’m very sad that Gaijin makes mistake on Soyuz’s hull modelling.
Gaijin saids like Soyuz’s anti torpedo protection is entirely pugliese system, but actually it was only used on turret area. Engine room area is covered by traditional anti torpedo bulge
This kind of ‘mixed’ system makes her torpedo protection system little complex, as there has to be ‘linking area’ between those two system. So entire torpedo protection system is not flat-shaped like Gaijin’s modelling, but having bumpy area.
Neither Gne and Sevestopol had power assisted loading due to weight constraints. Max fire rate they got was 60 seconds, but could be as low as 70 seconds
I feel this is gonna a gamebreaker.
So Richelieu will never dominate, even during one update 😰
We need Jean Bart now Gaijin
I do agree that bots need to be both nerfed and reduced in number, but a lot of that comes down to player numbers. It is an unfortunate “chicken or the egg” situation.
It still wins in the plane/server annihilation competition
Coastal is a LOT more fun, and I’d like to see more attention given to it. It is faster, closer, more active, and more rewarding. A coastal-only mode would be much appreciated.
i mean if we would have real waves, like 2-3 meters and sometimes even 5-6m, this would make aiming much more realistic than those 20cm waves
87% of players and 92% of Forum dwellers don’t listen to anyone that just posts made up numbers/stats trying to bolster up their weaksauce opinions . .
aw so . . . . I don’t why these clowns have to try and bash on other modes just because they do not play them . . . like who cares what others play . . it’s a big game . . .
Based choice. That’s a fun one. I’ve been working on a ton of Romanian coastal boat suggestions, and I’d love to have them added as a sub-tree to Italy which, in my opinion, has the weakest overall coastal line.
Romania has a ton of ww2 stuff across all branches, imo it should’ve been the subtree instead of Hungary.
That moment when the game about paper vehicles outdone Gaijoob in terms of modelling accuracy.
It’s E-100 all over again.
YES! THANK YOU! Hungary is great, don’t get me wrong, but Romania deserves more attention in every facet of the game!
Going to be so much fun on maps like these:
You are decompressing right. Right? I’m not going to have to take a pre World War I dreadnaught up against this thing. Right?
Steel here was changed in composition as Soviet industry could not produce cemented plates in excess of 200mm. Gaijins historically accurate option is to replace this with Face-hardened armour. Face-hardened armour is weaker and is prone to cracking after heavy kinetic impacts. This has nothing to do with quality keep in mind. The cemented armour straight up was not going to be used for plates thicker than 200mm. Therefore Gaijin would still be assuming perfect quality as is consistent, but of a different type of steel already present ingame.
Will gaijin be reflecting this, and if not, will you be admitting that therefore these ships are not truly 21% complete, as they were not completed to 21% utilising the design with which Gaijin plans to introduce Sovetsky Soyuz.
Ikr, plus Hungary could’ve been used as part of a V4 tree. Since both Hungary and Romania seem stuck in Italy, its unfortunately gonna be tricky to get Poland and Czechoslovakia in a more prominent role.
“More rewarding” while I get like 10k SL from a top rank coastal match. Sure, sure.