Sovetsky Soyuz: Red Oceans

It wouldn’t even mind if naval still had the least attention of the 3 as long as the issues like compression, towing and map design were fixed

3 Likes

For you Maybe :P

8 Likes

And the other 45% is air that will also be affected by how good or bad the new SPAAs are.

Personally, im just leery on its potential AP performance considering what we know of Kronshtat.

Because if this thing has equal or better penetration than an Iowa with twice the explosive filler im calling bullshit.

3 Likes

The more people start to play it, the more attention it will get from Gaijin, and the more likely those issues will be fixed.

2 Likes

Revert Naval Arcade aiming. I will not be playing Naval again while the Naval Arcade aiming is so horrible and ruined.

3 Likes

The issue is…it’s just not all that fun. Especially with how many bots it relies on. Adding new end-line content is not really swaying the opinion.

3 Likes

Based on how they shorehorned the thickest armor plan (which is, again, impractical), I’m afraid that they are gonna give the ship the rate of fire of 4 rpm based on an overly optimistic estimate made by the Soviets. I’m not surprised if they are gonna pull that off.

8 Likes

On one hand Im still hoping (or coping?) for new top tier AA for germany this update, on the other these new ships look beautiful so im kinda glad we have naval focused update once in a blue moon.

1 Like

When interesting devblog?

1 Like

Wouldn’t the irst be an option thanks to multi part vehicles?

So we can have paper projects like this that were planned to be this way, but never fully built. But the flakpanzer 341 had to be removed? Make it make sense!!!

2 Likes

i think naval is okay, but the gameplay isnt fun, its slow, the difference in skill is deadly since expirience in aiming makes it easy to make 1 shots, while new players get 1 shot 2 minutes spawned in without a real chance to fire back.
also mapdesign, well its water everyone spawns, a bit out of range, then fires at 1 target until its dead or yourself blow up, maps where everyone spawns in a circle feel completly arcade, there are no real missions unlike try to stay alive ans hope your team gets more caps
there are no easy to recognice pattern in terms of tactics

4 Likes

Ah yes, Soviets were known for their excellent naval power

15 Likes

Id rather keep this on topic (that being ships) but possibly. We just have to see what gaijin is cooking.

1 Like

You can argue with this and a few other ships/refits that the refit or construction was started but not finished.

On the other hand the cocelian did have a functioning hull but a mockup turret so I still think it should’ve stayed (the other two designs were inaccurate though).

1 Like

True, from one German ground player to another, I hope we get that coveted spaa. For now let’s wait

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Are they replacing the airfield AA with those?

The sheer number of times Ive tried to play it, only to be slapped with 30 something shells from six ships with pinpoint laser accuracy…yes, its painfully unfun. At least according to Google, so take it with a grain of salt, the hit rates for battleships was 5%. It was even lower with other ships. The fact that either a bot or player can land just about shell on you barely 300 ft after moving…is bad gameplay. Or makes for not-very-fun gameplay.

5 Likes

Ahh yes, Mockba magik.