Sovetsky Soyuz: Red Oceans

So we can have paper projects like this that were planned to be this way, but never fully built. But the flakpanzer 341 had to be removed? Make it make sense!!!

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i think naval is okay, but the gameplay isnt fun, its slow, the difference in skill is deadly since expirience in aiming makes it easy to make 1 shots, while new players get 1 shot 2 minutes spawned in without a real chance to fire back.
also mapdesign, well its water everyone spawns, a bit out of range, then fires at 1 target until its dead or yourself blow up, maps where everyone spawns in a circle feel completly arcade, there are no real missions unlike try to stay alive ans hope your team gets more caps
there are no easy to recognice pattern in terms of tactics

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Ah yes, Soviets were known for their excellent naval power

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Id rather keep this on topic (that being ships) but possibly. We just have to see what gaijin is cooking.

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You can argue with this and a few other ships/refits that the refit or construction was started but not finished.

On the other hand the cocelian did have a functioning hull but a mockup turret so I still think it should’ve stayed (the other two designs were inaccurate though).

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True, from one German ground player to another, I hope we get that coveted spaa. For now let’s wait

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Are they replacing the airfield AA with those?

The sheer number of times Ive tried to play it, only to be slapped with 30 something shells from six ships with pinpoint laser accuracy…yes, its painfully unfun. At least according to Google, so take it with a grain of salt, the hit rates for battleships was 5%. It was even lower with other ships. The fact that either a bot or player can land just about shell on you barely 300 ft after moving…is bad gameplay. Or makes for not-very-fun gameplay.

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Ahh yes, Mockba magik.

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How? Most BBs have 30sec?

Besides, I’m very sad that Gaijin makes mistake on Soyuz’s hull modelling.
Gaijin saids like Soyuz’s anti torpedo protection is entirely pugliese system, but actually it was only used on turret area. Engine room area is covered by traditional anti torpedo bulge

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This kind of ‘mixed’ system makes her torpedo protection system little complex, as there has to be ‘linking area’ between those two system. So entire torpedo protection system is not flat-shaped like Gaijin’s modelling, but having bumpy area.


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Neither Gne and Sevestopol had power assisted loading due to weight constraints. Max fire rate they got was 60 seconds, but could be as low as 70 seconds

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I feel this is gonna a gamebreaker.

So Richelieu will never dominate, even during one update 😰

We need Jean Bart now Gaijin

I do agree that bots need to be both nerfed and reduced in number, but a lot of that comes down to player numbers. It is an unfortunate “chicken or the egg” situation.

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It still wins in the plane/server annihilation competition

Coastal is a LOT more fun, and I’d like to see more attention given to it. It is faster, closer, more active, and more rewarding. A coastal-only mode would be much appreciated.

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Using this comment to shill for my fave coastal vessel

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i mean if we would have real waves, like 2-3 meters and sometimes even 5-6m, this would make aiming much more realistic than those 20cm waves

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