Sovetsky Soyuz is blatantly Overpowered

Lmao “built” and “Syouz” in same sentence ahahahahhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
You are killing me XDDDDDDDDDDD

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Buggy real ships getting one tapped farmed by soyuz bs magic. Contineus fun fun fun.
I am so naive to belive gaijin would ever put in proper yamato and realistic soyuz into their unbiased game.


I dunno just tryed to spawn in Yamato again if its any better - same story - first salvo from soyuz- single shell hit my elvator - death

on contrast trying to kill soyuz * hits elevator nothing - soyuz doesnt even have ammo in elevator and elevator fire barely ever reaches ammo. BUT when you manage to actually hit those tiny ammo racks you need to hit all 3 of them - its still not gonna insta kill 😂😂 what did you expect ? To onetap this glorious peak of soviet engieneering *cough cough … layed down hull …
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No its gonna sink very slowly and even when you bloody do that there is still 99% chance some bloody bot (that cant even pen it) gonna steal the kill by having last hit on that shippy Fa%%% of a ship
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It seems you don’t set depth and hit main belt armor. ‘250 kg’ protection only applies to outer torpedo bulge, except for internal compartment. Main armor belt is almost immune to any of torpedo for almost every capital ships.

I don’t see a problem, considering that many ships don’t have ammunition in the elevator. (And as for shells, many ships have less of them in the visual model than they should.)

Yamato is only ship that get one tapped by elevator damage like that. Many ships dont have it rendered as ammo but the ammo is still there.
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It was. All of my torpedos on all ships are set at 4 m and it does not go lower.
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Well, then maybe her armor lie down even in 4 m, which is quite common among fast battleship design in 1930s.

I also survived Type 93 with Iowa before so don’t think it is Soviet Bias but rather design advance of new battleships.

How many thought because 7 torpedoes is a lot

If it hits on the main belt, number is not important anymore. Bad luck that none of 7 hit on bow or stern’s unarmored parts, as they sure will give damage to hull section at least.

As was stated there they didnt do anything

And what he showed on screenshot is that toredo hit main belt, which is of course going to do nothing. It is not Soyuz’s problem but all ships common characteristic(and not unrealistic of course)

In order to give damage by torpedo you have to hit unprotected(or not so thick armored) parts or hitting torpedo bulge with torpedo that have more than 250 kg TNTe.

That torpedo has over 600kg of tnt, and im sorry but 7 of them hitting would at least do something

How many times do I have to said if torpedo hit main belt, it will do nothing?
Yes 600 seems a lot but it’s max armor penetration by high explosive action is 125 mm. And even HMS Invincible at 5.7 has 152 mm armor on its main belt.

This should be complained to the designer who saves on the interior of the ships. The Soviet Union does not provide ammunition in the elevator to avoid fire.

(I might as well complain about the ammunition stowage of NATO tanks, where the shells are stored in a sealed box and the crew retrieves them through a portal.)

@kosthar4uk
Maybe that is implication of ‘ready rack’ on capital ships, which were not so uncommon in 1910s ship design, but disappear after Jutland.
On the other hands, Yamato’s shell room in barbette(along with American battleships) were ‘ordinary’ shell room.

That seems reason of difference between those two.

Although Soyuz is indeed overpowered to an unholy degree, before I mothballed mine I did actually get oneshot on two different occasions by Yamato in RB.

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What are you onto lmao? I did sink Soyuz with same ship and same torpedos like week ago no problem thats why its utter nonsence why it does no damage now. Surviving one long lance with Iowa sure with black sections and cripled but 7/9 that does nothing?

Type 93s irl cuts ships half nothing would survive 7 long lances + 2 smaller torpedos. They are never suposed to do “nothing”.

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Oh yeah I have footage of that. Friend shot you. He was like what the hell they can get oneshot? Must have been extremly lucky to oneshot something gaijin given every possible nonsence buff that soviet enginered didnt dream off in their wettest dreams. Other than that its just no brain gameplay with soyuz. While buggy Yamato in my experience and many others experience gets one tapped every single time you get touched in ammo elevator or anything with ammo sinks whole 73 000 ship just like that.

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So you don’t have any understanding of game and real life mechanism, and just saying ‘why I can’t damage’ all over again.

Torpedo hitting main belt that can’t penetrate, can’t give significant damage both in real life and in game. That’s why Bismarck’s sunk too long, and most of 1930s fast battleship have their main belt extended to deep underwater.

That time you’re not unlucky enough to get all those torpedoes in main belt, and able to occur unsunkability loss. Not this time. Well, similar, I survived three 93 with main belt in Iowa, isn’t it?

Plus, there are no ‘100%’ cutting ships half even with Type 93 torpedo. When USS North Carolina hits 3 Type 95 torpedo(which is only little weaker than Type 93) with anti-torpedo protection, not main belt, ship did lean, but never halved and sunk. USS North Carolina is still survive as floating museum.

I was on the North Carolina (museum, ofc), and they had photos of the damage she took from those torpedoes. They put holes the size of a large van in her, that’s a lot more than nothing. The lack of performance loss is more a commentary on the *excellent US damage control parties than it is the strength/weakness of battleships/torpedoes.

*Excellent damage control… that the Soviet union would never have.