Sovetsky Soyuuz

So you don’t want Lion and Normandie class BB?

As an Abrams tanker I can confirm that, in fact, the load times for the Abrams in game are longer than they would be IRL. In several combat encounters in an M1A1 HC my crew were easily able to beat 5 seconds for the 120mm. The TCGST (Tank Crew Gunnery Skills Test) minimum passing score is 7.0 seconds for everything but MPAT in air mode which is 8.0 seconds… So I will grant, a crew with no points in loading could give a base time of 7.0 seconds (longer for the proximity fuze but that is rarely used.) However, an expert would be able to achieve close to three seconds. The 7.0 seconds is for all 120mm variants of the M1.

The current spread is not biased positively. In fact it is still biased negatively as the best you can do is basically the combat STANDARD, not expert at all.

For the M1 with the 105 the situation is much worse. The maximum time allowed according to the TCGST is 5.0 seconds for HEAT and SABOT. Therefore, a crew with no points in loading should be at 5.0 seconds with an expert crew, again, somewhere around 3 seconds. The current spread of 6.5 to 5.0 is completely fabricated by Gaijin. If you cannot meet the TCGST standard you cannot crew the tank. No American Abrams with a crew of actual tankers would load in a time above 5.0 seconds. Thus proving, again, the bias against the Abrams is real.

I understand that Gaijin uses load times to balance the games. They publicly acknowledge this and it makes sense. If Expert Abrams Crews were reloading in 3 seconds as would be what to expect IRL the tank would be more difficult to fight against and autoloaded tanks could not compete as their load times are fixed. Like many things in this game reload times are an example of Gaijin artificially nerfing NATO equipment while they artificially improve Russia/China equipment. IF they actually applied the real values of these vehicles China and Russia would not be able to compete in game. But let us not pretend that this is “realistic” There is nothing “realistic” about 10.0 and above tanks in this game. The bullets are fake. The armor is fake. The simulation grossly simplifies armor penetration and post pen damage. The turret basket stopping turret rotation when damaged is not at all what would happen in real life. The fire control systems are not modelled at all. Reload times are fake. The maps are entirely too small for actual modern armored warfare. There is no infantry. Repair times are as fantastical as magic. etc. etc.

Anyone using “realism” as some sort of bar for top tier tanks (especially including Gaijin) is just deluding themselves. It’s all fake.

5 Likes

Could you load 20 shots with this speed?

Since the ready rack has between 16 and 18 rounds… no. Could you do it for a whole ready rack? maybe not faster than 5 seconds, but at 5 seconds, yes. However, this is imagining a fight where you fire every round in the ready rack as fast as you can. Even with a short few seconds between shots a good loader could easily stick to around 3 seconds. The rounds aren’t THAT heavy, it’s mostly a technique thing.

2 Likes

Could you load them this fast on the ride on max speed on rough terrain?

they didn’t win?? Both sides couldn’t succeed their own objective. Russian history books are a bit wrong my guy

  • Soviets regain territory along a 2,000 km (1,200 mi) wide front after the battle[1]
  • Soviets regain initiative to strike in southern Ukraine

Seems win to me.

I’m pretty sure Kursk is generally regarded as a strategic defeat for the Germans. Furthermore, Russia used Germany’s focus on Kursk to set up offensives in other areas that were very successful while Germany was still recovering from Kursk.

Yep here is 1943 year on eastern front. Kursk in the middle. On the top north is Leningrad where Sovetsky Soyuuz ship has been constructed.
1 centimeter is 75 kilometers scale.

Btw. That how far front shifted during it compare to modern Germany, feel the scale.

no. I want teamwork

then make the reload time slower the more shots were loaded.
Like pilots G-Tolerance gets worse over time

Then get a party.

The whine will be immersive.

better than the injured pilot mechanic^^

in a team based game, I shouldn’t need a squad to have teamwork work.
But this is a way bigger issue and goes off topic

No thanks

Richelieu won’t be the best BB, so be it, the playstyle will still be viable if played right, that’s all that matters

2 Likes

I think we’re gettin a bit off-topic here lmfa, it went from talking about the SovSoy being essentially the next Scharnhorst to Abrams reloading times and now the Eastern Front

2 Likes

Patch tomorrow, beware the great Sovetsky Soyuuz.

Because they already has weak point in tree?
I don’t know why Soviet should be the only exception of what they could get and should be weak.
Acutally, on this state I evaluate Soyuz as necessary evil to stop Iowa being non-defeatable OP.
Soyuz restrainted by Iowa is better than Iowa restrainted by no one.

What happened with the Iowa to make it so good? Wasn’t it predicted as being only good at long range? Does it have the advanced radar FCS with very quick ranging modeled?