Well, as we know with this update we will get top battleships (maybe except H39 or smth)
In my opinion they all are pretty balanced, every ship has some weak spots, even Yamato, except… Sovetskii Soyuz
While playing versus it on Yamato on Dev server I couldn’t do anything with it in 10km, it stayed with 90% hp and all my 4 games versus it ended with Yamato’s ammo rack in 3 minutes. You can try 1v1 guys, looking forward for your experience
But ok, if Sovetskii Soyuz is so much better then - why they should be on one br?.. Soviet battleship really scares me in terms of balance, if it make angle - then there is literally NO weak spots. Front side with couple plates is impenetrable, 400mm belt with angle too, even if you use crazy 460mm Yamato shells, but what about other ships?.. Only one weak spot where it’s POSSIBLE to penetrate if it angles - it’s 2d barbette, but 1. you need really good luck to hit it with 90 angles and have A LOOT of penetration to do it and 2. It still most likely does nothing, except one black barbette in completely full hp ship
So guys, in my opinion it will be new old Scharnhorst, but this one will ammo rack everything what it sees, cause penetration is just too high. I don’t really know what other people can do to it
What are your opinions, have someone tried to play versus Sovetskii Soyuz? Maybe there are any advices how to fight it, or maybe it’s just me who couldn’t find any really weak spots?
Honestly this is absolutely horrible and disgusting experience to play versus it on any ship, when you can do literally NOTHING with it, and the question is how fast he will land his shells to your shells room
It is pretty much Scharnhorst II. Ironically engineers from 80 years ago managed to tailor its armour scheme in every possible way to fit well in this game 80 years later, where players can angle the ship as they wish to increase the effectiveness of armour. Namely as the invincible bow armour layout that you have pointed out already. I am afraid the only thing developers can do right now is to use some soft balancing factors to reduce its effectiveness, which to be fair they have already been doing it, for example, its rate of fire was reduced from 2.6rpm to 2.1rpm.
If the ship still ends up being overwhelmingly OP when live server drops, there’re still more things can be done, maybe nerfing the ship itself, or maybe introducing some DM changes to reduce its effectiveness (just look at what happened to Scharnhorst)
I’m skeptical it would be Scharnhorst II although agree it has invincible bow armour. Schanhorst of that time was notorious for not considering almost any angle for magazine or shell room detonation and just went straight into enemy zone, punishing everything with faster reloads than contender.
Soyuz is not. It’s bow is invincible but it’s side armor isn’t that great when not angled, and shell room and engine layout is just as Kronshtadt, meaning that if enemy success to catch its side, it would cause disasterous result for Soyuz. On that situation, Iowa is actually better.
On random battle I would assess Iowa and Soyuz has pros and cons each other.
What? it went from un-killable to just broken OP?.. AFTER TWO GOD DAMN YEARS OF RUINING NAVAL! really comforting! Also why can’t I get any answer as to why engine steering was removed?