battleratings dont change, the trees just look nicer so to say
love the coming fronch air tree too, can skip a few vehicles now
That a lot of effort for a fake than
not that much, you can change names in the files
Toooooooooo fake…
Ah yea true
Just take a similar picture, change names and BRs and boom done.
Smin never lie, he just denying. And both is not the same.
When I first started thinking about this topic, it was for an unrelated reason, primarily to do with the matchmaker. I could write an essay on this stuff to fully illustrate my thoughts, but I don’t want to bore you to death, so I’ll try and stick to an abridged version of sorts.
The nation-based matchmaker we get in Ground RB is a legacy of when we still had teams locked in (Axis vs Allies, NATO vs WP). Now that the lock has been removed, what benefits does it bring? I see many downsides. Having to account for every possible squad combination of 10 nations gives the matchmaker more work to do. Some combinations get queue times of several minutes, I’ve seen it playing with friends. So there is an incentive to keep the queue times low through other means (this is one of the reasons behind BR compression). If we made the matchmaker’s job easier, there would be more margin to loosen up elsewhere (like compression).
Moreover, the assemblage of countries in each team leads to very unbalanced results sometimes, like one side having much better CAS, or much better brawling etc. It’s harder to get balanced matches that are competitive to the end, when you have to account for so many possible iterations and combinations of countries in teams.
Many countries simply don’t have fully viable lineups at every BR. So we get copypaste vehicles, time-travelling vehicles (usually lights), which have altered the balance of some BRs, and even still these factions are left with big lineup holes that make it harder to properly utilise them.
So… why are we still doing it?
My suggestion would be to folder trees together. I use the word “folder” to emphasise that I’m not suggesting we remove countries, or remove vehicles, not at all. Also from a marketing perspective, you can keep the flags and everything, just allow the player to construct lineups from the tech trees of any nations that share a folder together.
For example: Italy doesn’t have an SPAA between the Contraereo and the R3. We can’t make one up. But if you could loan an AA from, say, the German tree… then the situation is a lot more relaxed, and there is less incentive to, for example, put the R3 at the absurdly low BR it was when first introduced, to fill gaps :P
The elegant solution about this imho is that it allows for player choice. If you want to play Italian vehicles exclusively, you can. But you also have the option of fielding vehicles from nations in the same folder as Italy, if you wish.
The pitch is: four folders to put tech trees in. This means there is a much smaller number of combinations for the matchmaker to worry about, matches can be assembled much faster, and there is less need for compression. The teams are also likelier to be more balanced, because every tree would have pretty much everything on hand.
And PR controversies like Korea wouldn’t happen. “Korea is under the Japanese tree” sounds bad. “Korea and Japan are two tech trees in this folder right here” sounds a lot less inflaming, I think.
There are many different configurations of trees you could go for, from pure geography to loose affiliations. On the old forum, someone proposed this division, but others are possible too, just throwing it out there to give a rough idea of the concept:
“Anglo and friends” folder: US, Canada, UK, Australia, Israel, Taiwan, South Africa, South Korea, and anything else that feels relevant.
“Euro” folder: Germany, France, Italy, Hungary, Romania, Sweden, Finland, Poland post 1991, and anything else that feels relevant. IIRC that original proposal put Japan in here too, which was a bit of an obvious outlier, but like I said, take this for what it is, just a quick post.
“Soviet/WP” folder: USSR/Russia, mainland China, North Korea, Poland post-1945 and pre-1991, anything else that feels like it fits.
“Wildcard” folder: would contain trees for weird export models, individual projects from countries that produced a small amount of unique AFVs and don’t fit into the above folders for whatever reason, etc.
wow gimme a minute to read that book
So we can wait new mbt and IFV with replacement in tree. Can’t wait…
Lol, sorry. I have a chronic problem keeping my wordcount in check when it comes to absorbing interests like this game. That’s ADHD for you :D
You mean more illogical then the F-16AJ.
Do you think they add AIDS-FCK-1 this update in the roc section ?
you are on a good road keep it up.
So, these two floatplanes seem new, from today’s devblog:
Non-premium, non tech tree? Event?
I see the GL.832HY has an (unlinked) wiki page now, other two don’t yet: GL.832HY - War Thunder Wiki
What goes around comes around always been.
Are those not the ones used for naval?
Hidden vehicles used as floatplanes for naval I believe
I know how useless the AichiA13 is but i still want it.