It’s crazy what our current MM allows.
You can have a team filled with people that have one-vehicle premium lineup going against people with fully kitted ones. You can also have a teammate with Reserve tier tanks that got in your game because he has heli/plane of the same BR.
Issues like these need to be resolved way before we even start talking about SBMM.
I don’t even play one of the major nations and that just isn’t the case other than for air
the proviso that its implemented well is next to impossible, even the most recent COD is using SBMM and implemented it quite poorly and games that have had a decade to get sbmm right still aren’t close to a decent system. Gaijin cant even model extremely well-documented vehicles accurately
i play all of them and it really is that way, japan 11.3 rn is basically a certified win.
Bungie managed it with halo 3 ODST and reach, killzone managed it with 3 and 2.
just because lazy game devs now cant manage doesnt mean SBMM is a bad mechanic.
If they fix what motorola said above then maybe it would fix half the issues with the MM anyway.
Bungie optionally left microsoft.
what they did afterwords proves my point.
Destiny 1 for trials of osciris the and rank had pretty good MM,
destiny 2 was dogshit for it. both made by the same devs.
Halo 3, odst and reach were made years before destiny was even thought up. and at the time had pretty good MM.
SBMM would massively improve lobbies for people IF its done right, after the issues that motorola brought up
“You can have a team filled with people that have one-vehicle premium lineup going against people with fully kitted ones. You can also have a teammate with Reserve tier tanks that got in your game because he has heli/plane of the same BR.” got fixed . SBMM would prevent people with piss poor performance facing off against guys with a 3.0 KD overall and 70 percent win rate.
there are too many variables to take into account.
there would undeniably be long que times.
even with 100k concurrent players you have to find 24-32 players just to fill 1 battle at your current skill level and your br bracket. your que would go from like average 20s to 1min +.
and that is on the more played modes and br brackets.
If you cant wait more than 1 minute for a far better match then im shocked.
Some matches now adays are decided in a matter of mere minutes.
Seen games completely over in 2 minutes, it was never like this before, only recently.
There has to be some way to fix it.
As @MotorolaCRO listed further up, if they fixed all those issues there may be no need for sbmm, however im tired of matches at even 8.7 br that are absolutely over in 3 minutes, theres a 25 minute mission timer for a reason
That’s because everybody has a different understanding what a SBBM can offer.
Imho it needs to be a mixed approach - so balancing player & team quality at the same time.
So if 8 try hards are in the queue i expect that the MM allocates 4 of them to each team and fills the other 24 slots with comparable skill levels on both sides.
Currently i see in Air RB teams completely filled with highly skilled tankers running into enemy teams with 3-5 skilled pilots which ends usually in a turkey shooting.
Exactly.
Experienced guys farm rookies and rookies try to find even lesser experienced opponents.
Getting kills is way easier than 5 years ago - the skill drain just caters purely kill-driven players - all others looking for fun AND a challenge have to find niches in order to avoid getting bored.
ARB for me, for example if im in a 13.0 or 12.7 and get a downtier, im usually getting an ace.
Im not a great player, not bad either just decent, but theres a load of folks who dont know whats going on and it absolutely shows.
I raise you this too.
It also shows you how the dynamic is changing, absolutely zero map awareness of people, absolutely zero situational awareness.
Arguably SBMM (after a lot fo fixes for stuff such as ODL and tfolks bringing a reserve tank up cause they have a jet or heli) would benefit worse players more than better players as games would be arguably easier.
Its an absolute chore when you have a team of people who arent that great, against a team with 5 people with 40k games and a near 3.0 overall KD.
Usual lemmings congregating into a very small area that’s usually <15% of the whole map, get flanked and then cry about broken spots that need to get CAS’d.
exactly, i was on of hte first to spawn and push teh line that match and the whole team just followed suit. like tf is this, especially in E6/7 they sat their the full time
I try to avoid Air RB specific issues but you mentioned points:
Downtiers
Missing entry barriers to play the game
If i see my son playing tanks or top tier jets (i fly exclusively WW 2 era stuff) it is more than obvious that gaijin’s claim (“Realistic fighting chance vs a vehicle in the same classin a full uptier”) is a fairy tale - the raw performance advantage of vehicles in full uptiers is way too large to be healthy.
It doesn’t matter if those advantages are based on power, avionics or carried weapon systems like AAMs, ATGMs or just the main gun of a tank. As soon as you meet an equally skilled opponenent you can’t close the performance gap with skill.
That gaijin encourages people to buy premiums in order to progress even with technically seen useless activities like base bombing in Air RB or rushing a cap point in order to spawn in an aircraft is part of their business model - and fully intended, therefore i do not see the slightest chance that something like that:
will never happen - as from gaijin’s pov there is nothing to “fix” - the game looks exactly how the majority wants to play.
Edit:
2 matches ago i saw one of the biggest “stomps” i ever witnessed. My team managed to kill all 16 enemies with just 3 losses (1 was a collision). No further remarks…
I had a match in the F1 200 on spain the other day there, it was literally over in under 3 entire minutes.
3 minutes, like from start to finish including take off the lot.
It makes no sense at all.
It is and isnt, they used to encourage folks to encompass the tanks into a lineup, as the game is driven around that. but now adays the player base started the idea that premiums are for one death leaving and just maintain that mentality.