Some questions about the MAC version of War Thunder

The launcher of War Thunder for MAC does support ARM, but the main program of the game is still based on x64. We know that all MACs after 2020 use ARM architecture chips. Running x64 software will cause significant performance loss.
So when will Gaijin start making an ARM version of War Thunder? This should not be a difficult thing because War Thunder has already released an Android version, and the chips in Android phones are also ARM-based.
In addition, the Metal 2 of the MAC version of War Thunder is already outdated. When will it support Metal 4? Metal 4 is a graphics API update announced by Apple at WWDC 2025, supportingMetalFXframe interpolation technology.
The above content is machine-translated. Please forgive any strange things :)

It’s not that simple. Android supports Vulkan while macOS doesn’t. Not to mention other libraries War Thunder uses might not support ARM. It would require a lot of effort to support ARM.

I agree it’s not that simple, but macOS does have Vulkan support through MoltenVK (Vulkan calls get translated to Metal calls). For ARM support, the executable itself along with libraries will need to be recompiled for AArch64 instruction set, and they will have to write support for Metal 4 in their game engine, and those should be the only changes; assets can remain the same, as they’re just mesh, sounds, images, nothing executable. I also play war thunder on a Mac, and I really wished they had caught up with macOS support, but from a developer standpoint, I get why progress has been slow. With Metal 4, it should be easier because now a lot of the calls are similar to those of DirectX 12. Also, since macOS Tahoe is the last macOS version to support Intel Macs, it may push War Thunder developers to finally build War Thunder for AArch64, but macOS 27 will still ship with Rosetta 2.

war thunder launcher can’t run on my Mac,when I run war thunder, there’s no pop-up window, how to solve it