I ran into several problems that I couldn’t solve myself, and I hope for the help of the forum.
- Anti-aircraft guns controlled by a bot refuse to attack any ground equipment, which is quite strange, especially considering that, for example, sdkfz222 is considered an anti-aircraft gun in war thunder.
2)No units attack infantry except other infantry
-
Infantry with rifles only attacks other infantry and planes, is it possible to force them to shoot at ground vehicles?
-
Units with cluster or tape-powered weapons fire only in single or short bursts (Example: Pz-2C hits single, any machine-gun anti-aircraft guns in bursts of 5-20 bullets)
-
Equipment with a limited sector of rotation of the gun (for example, stugIII), upon contact with the enemy while moving somewhere, begins to spin in place and shoot in all directions
-
Is it possible to put a unit on the roof of a building?(it falls through to the collusion layer anyway)
-
Is it possible to set the unit to the maximum firing distance (An infantryman with an RPG notices a tank from a kilometer or more, and immediately starts shooting, although his missiles fly 60-80 meters, and he only unmasks himself)
-
How to enable collision with objects for AI (Infantry and tanks calmly pass through houses, rocks, etc.)
-
Bots like to shoot, even if there is an ally or an obstacle between them and the target. Is it possible to prohibit a bot from firing if the projectile cannot fly?
9)CDK crashes when trying to install most of the objects from the objectGroups tab