Some problems with bots in CDK

I ran into several problems that I couldn’t solve myself, and I hope for the help of the forum.

  1. Anti-aircraft guns controlled by a bot refuse to attack any ground equipment, which is quite strange, especially considering that, for example, sdkfz222 is considered an anti-aircraft gun in war thunder.

2)No units attack infantry except other infantry

  1. Infantry with rifles only attacks other infantry and planes, is it possible to force them to shoot at ground vehicles?

  2. Units with cluster or tape-powered weapons fire only in single or short bursts (Example: Pz-2C hits single, any machine-gun anti-aircraft guns in bursts of 5-20 bullets)

  3. Equipment with a limited sector of rotation of the gun (for example, stugIII), upon contact with the enemy while moving somewhere, begins to spin in place and shoot in all directions

  4. Is it possible to put a unit on the roof of a building?(it falls through to the collusion layer anyway)

  5. Is it possible to set the unit to the maximum firing distance (An infantryman with an RPG notices a tank from a kilometer or more, and immediately starts shooting, although his missiles fly 60-80 meters, and he only unmasks himself)

  6. How to enable collision with objects for AI (Infantry and tanks calmly pass through houses, rocks, etc.)

  7. Bots like to shoot, even if there is an ally or an obstacle between them and the target. Is it possible to prohibit a bot from firing if the projectile cannot fly?

9)CDK crashes when trying to install most of the objects from the objectGroups tab