The thing is I don’t remember the M247 and A-4E being as bad as you described. The M247 was strong but is wasn’t leagues above the other SPAA at the same tier, especially if you compare how much better the Pantsir is against the SPAA of its tier.
Also the A-4E wasn’t added until much later than the M247 and the only thing I remember from those days were the bullpups causing hell with the G/91(?) a little bit later doing the same with their equivalents. But neither were as bad as the current state of the game and for no where near as long.
The Pantsir has been in the game for 2+ years now I think and nothing outside of Russia is able to reliably do CAS because either their aircraft is shot down or their ordnance is shot down. The only thing that even slightly comes close is the TOR and even then it pales in comparison to the Pantsir.
Yes it was.
HE-VT rounds alone make a huge difference for those AAs and the fact it doesn’t have tracers will just make it that much better. CAS has no ways of avoiding incoming fire from M247, since you can’t avoid something you don’t see coming.
M247’s effectiveness comes into full light when you start mentioning ATGM helicopters as well. At 2.5 - 3km of range non-proxy AAs stand no chance against semi competent pilots. This is where M247 shines in comparison even to many IR slingers that are often much higher in BR.
M247 is much better than Shilka.
It has a fast scanning 360 radar with HE-VT tracer-less shells that have higher velocity. Shilka had burst mass and ammo count advantages.
It’s pretty clear who was dominant here.
Bullpups and Nords were a problem mostly for non-US nations, but Walleyes are a whole different beast. It’s FnF and has more effective range than MCLOS missiles, making it literally uncontestable by AAs.
The M247 had good capabilities but the other SPAA still had pretty much the same range and was still capable of taking down CAS effectively. When the M247 was released there were no aircraft with ordnance that could wipe out the majority of opposing team outside the range of the SPAA in the game as far as I remember. Even on the release of the A-4E it didn’t have Walleyes and those missiles were added at the same time as a SAM SPAA.
I think the M247 + A-4E combo was strong but I still think it pales in comparison to current Pantsir + Modern CAS combo in terms of lethality.
Germany has quite a high win rate too, but it’s done through their ground vehicles rather than their CAS so it doesn’t feel as ridiculous. But it could also be because they’re often paired with Russia so they don’t have to worry about CAS either, idk.
Ground RB should be all mixed. Instantly fixes all the team and MM imbalances and brings everything closer to the mean. There is no argument agaisnt this other than crybaby abusers not wanting to face their own abuse. ARB is already full mixed, ground should be no different. Allow me to play with whatever nation I want without having to sit in queue for 3-4 minutes because I had the audacity to mix nations that dont normally play together. Its a Win-Win.
I strongly disagree.
Only CAS you’d be able to counter effectively in other SPAAGs are afk people flying straight and ignoring a hail of tracers coming their way. I’m sure this can be said for top tier SAMs targeting clueless people as well.
That’s like you have a SAM with better rockets that are also smokeless and lack that “red glow” while flying. Seeing that one coming is impossible.
The same goes for countering helicopters and as I already said, semi competent pilots won’t just ignore the relatively slow, hail of tracers coming their way.
M247 was/is the best SPAAG hands down to handle air threats.
It’s obvious that modern jets will have more lethality than older ones, but that doesn’t change the fact that killing anyone outside of AA’s effective range is broken.
Those IR slingers were always higher in BR than SPAAGs and A-4E.
As I said, lethality is ever-increasing with BR, that’s the nature of the game.
Some top tier mediums can easily kill three targets in 12 seconds, meanwhile some mid-high tier mediums can only kill one in the same time frame. This is improved lethality at play but it doesn’t mean anything is broken at their respective BRs.