I think Gaijin needs to look into why people one-death leave.
Are people leaving because they realized they are in an uptiered match, or died because of something they thought was dumb/unfair and are like “You know what? Screw it!” after their first death?
Is it wallet warriors who bought an M1 Clickbait and don’t have any other tanks? (I’m actually alright with wallet warriors in realistic air battles because everyone only gets one life…arcade air battles, I have a small problem with it, but I don’t really mind too much because it’s arcade and it’s less “serious”. In realistic tank battles I have more of an issue.)
People who are grinding and have decided it’s more efficient/faster to always hop into a new match asap so they get a larger number of matches done in a shorter period of time?
The issue with people thinking they know how the map or match plays out, is that they give up too easily and aren’t actually psychic.
People think this, but really they are mistaken as if they actually stuck around and won the match rather than bail early and leave everyone else to it, then they’d actually get decent rewards.
“People think this, but really they are mistaken as if they actually stuck around and won the match rather than bail early and leave everyone else to it, then they’d actually get decent rewards.”
Ur earnings plateau beyond a few kills in a single match so sticking around can actually be worse as long as u can consistently get a few kills each game and get the 75/100% bonus
You’re still securing the win, and making an effort… The single vehicle players, contribute jack except the first push, IF they push…
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reporting people for one death leaving is stupid. People like you are why reports were nerfed. Even then, the people that regularly leave after one death are the people that Gajin wants (aka the ppl buying premiums)
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i’d buy more premiums, but until gaijin fix this problem. ain’t no helping them. we aren’t talking about top tier, we are talking ranks 2-5. why not grind to the level and have a full line up?
I have started doing this and doing it for single reason
CAS
When i look up and see that there are three planes in the air after minute or two have passed …i J out or deliberately going out into open for tank to kill me rather than giving that CAS RP …go spade your air stuff somewhere else.
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There are multiple reasons people do it and the solution your asking for isn’t going to fix any of them.
Implementing better maps, adding a better BR based map system then the one we currently have, and fixing existing ones and reverting some of the awful changes gaijin has made to them in the last few updates would go quite a long way for some people. As it stands depending on the BR if i get a map like advance to the spawn Rhein, Campania, Sweden, Iberian castle or other small/medium sized maps. I will more often then not leave after 1-2 deaths especially if i am playing alone. I can tolerate maps like this at BRs up to 6.7/7.7 but any higher and they start to become incredibly unfun and almost always play out the same way. you rush cap, and then push their spawn and within the first 1-4 minutes of the game the match is already decided. At higher BRs these maps just straight up dont work for the vehicles being played on them and it almost always devolves into the same cookie cutter uninteresting CS:GO tier gameplay. And considering how often i see people leave them at higher tiers vs larger maps i am not the only one that thinks this.
On the Inverse, I hate getting maps like red desert or large Tunisia at BRs below 6.7 Though i can tolerate them more then getting small maps at top tier, ideally the more smaller/medium sized maps would be welcome at those lower BRs
The other big reason for one death leaving is CAS, This has been beat to death as much as one death leaving has but generally most people are in agreement that CAS is very much to overbearing at several BRs and is an issue that needs to be fixed. and the simplest way to do that is to just increase the SP cost of ground ordinance overall and add a scalable cost system. IE the more of a certain type of ordinance you take the more its going to cost to spawn.
Another reason and one with a relatively easy fix as well are people who are grinding or premium players. just give them 3 re spawns by default if they are running a single vehicle in their lineup.
There are more reasons of course but these are the 3 biggest ones overall.
Will them getting fixed completely solve the issue? no, one death leavers are always going to be around. and punishing them even more will not make the problem go away and will instead just make the problem worse all around.
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Every game I played on BR 8.0+ is over within the first 5 minutes, because on team is spawncamping the other. Why would you keep players hostage in the game? It’s only clay pigeon shooting for the attacking at this point.
I would like to see punishments for spawncampers instead. If player would get a realistic chanche to recover they would spawn again.
But at the moment it’s just a waste of time, to spawn a second vehicle if your spawn is already surrounded by enemies and CAS players can easily bomb the shit out of you.
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Being overrun in spawn is a good way to get last minute kills but I find CAS is what kills the game and prevents any notion of a comeback against the odds.That is where I decide to leave the game.
Maybe only if they leave in a certain amount of time. Sometimes a single vehicle user could still be one of the last 3 in battle and decide to leave. Need to avoid these people getting any form of punishment.
Better option would be an encouragement to stay though like somebody else mentioned above.
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Indeed I did that sometimes too. But for me with no premium account, dying is luxury I can’t afford that often. And spawning in a surrounded spawnpoint is a guaranteed death as soons as the “spawnprotection” runs out.
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I didn’t vote because I do want to do something about this in principle, but I don’t want to do it necessarily through punishment. We already have the crew lock mechanic. I think the way to make sure the existing punishment is in any way useful it to instead provide an incentive to players who enter battle with three or more ground vehicles in their lineup that are all within 1.0BR of each other. Provide a small percentage reward bonus much like the current skill bonus booster you get for certain numbers of kills. This means players would actually be encouraged to use a sensible lineup and couldn’t cheese the system by just quickly suiciding some reserves as their other two vehicles. Those that choose to use a lineup get a reward, but will be crew locked if they just j out or leave early as already implemented. Those who queue with only one tank may still one death leave, but they miss out on that sweet say 15-20% reward bonus.
The only increased punishment I think should be considered is crew locking being a full lockdown. It already isn’t a long timer, but it would mean people who leave quickly and frivolously (they don’t like the map, they think their team has too bad stats, etc) can’t just jump to another nation and keep queuing until they get the conditions they want. They have to sit there in timeout for those several minutes. This would make it never profitable from a time perspective to just abandon matches without having to introduce some brand new type of punishment.
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I think this is a much better approach to the problem than punishment! I could also see changes in penalty for losing to be quite effective. If you can keep getting kills and crits, you will be rewarded even though you lost. On the other hand everybody on the losing team will benefit from this. Maybe there could be a %gain from battle activity? I admit i don’t know how the system works fully, but i can’t imagine rushing in with a helo, getting a kill and leaving will get you more than spawning 3 tanks, taking caps and killing multiple vehicles.
edit: @Suggestion Mod. May there be multiple suggestions for change on the same topic?
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