Simulator battles are left out again

Once again we are getting a major update and nothing is being done to solve the first spawn CAS problem of ground sim.

As explained in this thread in full detail, the issue of CAS first spawn with full ordnance (helicopter and plane) is plaguing ground simulator battles and most of the time it turns into air simulator with ground targets, making it completely unplayable.

No other ground game mode allows first spawn CAS with anti-ground ordnance (with helicopters + AA missiles or rockets being an exception) except Ground Simulator Battles, and it has become a ground to abuse CAS without considerable risk or penalty.

We received changes regarding to CAS spawn system in Ground RB, yet there’s no mention of Ground SB receiving any sort of change to address this problem. All we got was the addition of MiG-27 and F-4E to 10_2 which actually doubled down on the problem rather than fixing it.

Please Gaijin, pay attention to this game mode again. It doesn’t make for a fun experience when you got AGMs flying all over the place in the first minute of the game, with 10 players dead already, that is, if not everyone has got in a plane from get go…

4 Likes

It’s not a problem.

Cope.

2 Likes

To be fair, fisrt spawn CAS with full loadout is what this mode BETTER, then RB.

Cope.

Oh so it’s intended when you get 11 people in the sky from get go with only 2 tanks on the ground, which then get annihilated and the battle turns into air sim?

There’s literally a game mode for that called Air Simulator, with convoys and skirmish lines that you can dump your ordnance on.

It is a BIG PROBLEM, as first spawn CAS helps picking up targets in their most vulnerable moment because they’re literally coming out of spawn and “moving to cover”. You can’t even cap because the moment someone gets on the cap then bombs and AGMs are gonna rain down, regardless of BR.

In 6_1 bracket, you can start with a Pe-8/Lancaster/Lincoln and, to add insult to injury, also get air spawn, drop your big bomb in the first minute of the game when everyone is coming out of spawn, get 5 kills in one go and go back to rearm and do the same. This doesn’t sound like a problem to you?

Even worse, the spawn cost is so low that if you die you can simply spawn a backup and do the same thing again, and in some cases you’ll still have enough for spawning a tank/SPAA even after dying.

This is called abuse of an overlooked mechanic, not something that makes it better than other game modes. Because we all know Gaijin has abandoned both air and ground sim as they’re plagued with bugs and problems, and it’s long due for a fix.

1 Like

Don’t touch what works. If you have problems with air - take a fighter or SPAA (and git gut shooting down Kh-38MT)

Gaijin gave you all the tools.
Sounds like a skill issue

Cope.

1 Like

ITT: five remaining Sim players arguing over their EOL mode.

1 Like

well, it clearly doesn’t work. Ground Sim has many problems that need to be addressed, and the CAS issue is one of them.

The new SPAAs did help with CAS spam in the 11-2 bracket , as they can somewhat counter it. But brackets like 10-2 and 9-2 are suffering . Helicopters with TOWs or Falangas can literally sit outside of SPAA range and obliterate everything.

And how on earth are Roland and Osa a fair counter to the MiG-27K with fire-and-forget Kh-29Ts or four laser Kh-25s ? There’s a reason they sit more than a full BR apart in GRB. Even the 2S6 struggles to deal with F-4Es carrying six Mavericks plus two GBUs.

Next time, if you have a legitimate reason for balance decisions, come up with a fair argument instead of saying, “oMg cOpE” or “just spawn SPAA bro.”

2 Likes

If you incorporated the last 3 braincells left in you before typing that rage bait, you’d know the problem is far bigger than a Kh-38 spam.

Nonesense as if we were to do that we’d be stuck in 2014. That one worked as well, why bother adding new things or change the balance?

No one said anything about having problems with “air support”.
The issue isn’t CAS, it’s “CAS from get go”. Hell, turn it into air battle if you will, what I’m saying is it should not be the case from the first second the game starts.

11_2 has advanced SPAAs, but it isn’t the only bracket out there. Lower brackets suffer way more than top tier.
In 9_2 for example, you have helicopters with ATGMs firing at 3 km at you, and the SPAAs you have only have guns, no AA missiles in that bracket at all. You can spawn helicopters, easily outrange any SPAA untouched and wipe out the lobby afterwards.
10_2, you have SPAAs with early or basic radars which don’t have the capility to track and intercept projectiles, so your argument for “git gud” is invalid as the cability is not there to begin with.
At 6_1, Pe-8/Lancaster “start” at very high altitude, outside of SPAA range, and they can still drop the bomb from very far away, get their kills and go back to base.

SPAA/CAS balance aside, having first spawn CAS reduces the number of tanks available to engage on the ground. In GRB, there are 16 targets to engage in either team. GSB games are smaller most of the time, and if half of either team gets in a CAS plane, it leaves even less players to engage on the ground, and you’re just sitting there praying you can get a capture with no target in sight.

If you don’t have anything good to say other than “git gud” without even reading what the thread is about because you felt like someone is taking away your toys, I suggest you come up with an actual argument.

Tankie cope. Same as always.

Every “problem” you bring up is completely countered by playing the mode correctly, as a combined arms match.

If you have 0 fighters on your team putting pressure on aircraft trying to stay out of SPAA coverage then that is your problem, and if you can’t do it yourself then it’s a skill issue too, lmao

Edit: LMAO I see the “tank only” whiners have showed up

A non-obnoxious CAS main challenge level: Impossible.

Again, spend 5 seconds actually reading before slurping out utter nonsense. GRB is also combimed arms, yet, the game doesn’t start with 8 planes right at the start annihilating everything from get go. The issue isn’t CAS, it’s the fact that you start with it with full ordnance. If you tell me that if a tank dies to an enemy plane while moving out of spawn in the first minute of the game is player’s fault there’s seriously something wrong with your brain.

Your point about having fighters in the team would be correct, if the matchup worked like World of Tanks, as in, the number of roles are predetermined, and you know what each side has. But we are talking about war thunder, not WoT. You never know what the enemy has, it could be all planes, it could be all tanks.

And you’re not making any valid arguments at all because you are used to playing handheld CAS planes (Damping mode exists, it doesn’t take a genius to play CAS in GSB). If anything it’s you who actually has serious skill issue because you want an easy way to play CAS plane without having to go through the trouble of gathering enough SP to spawn a plane. You are just threatened that someone might take your toy away and want to cope by uttering nonesense without listening to logic.

1 Like

i mean you have every opportunity to spawn in fighters or AA if it actually gets to that point

This post was flagged by the community and is temporarily hidden.

You can play air sim whenever you want without restrictions.

You can only play your tank like once per week. 90% of the time I feel like playing with my shermans, I can’t. If I want to fly my 109 or mustang? I can. Worst case, I forcefully uptier myself into the next bracket (no 3.0-4.0 lobbies? Join a 4.3-5.3 lobby)

Why not play air sim if you want to first spawn planes?

1 Like

I feel like it’s a bit more engaging than dropping JDAM’s on static targets or rippling off mavericks on AI convoys

1 Like

Because the beauty of WT is in the interaction between air and ground. Plunking AI gets old when you can do it with your eyes closed.

If anything his complaint should be that aircraft spawn too close to the battlefield, or that some get to start with engines running in the air, when they should just have a longer runway.

But it’s not because he’s an RB transplant that thinks Sim should be his “NO CAS 😡😡😡 MODE”

Edit: LMAO your butthurt doesn’t make this wrong

3 Likes

Isn’t it a better simulation of the real world because of the CAS potency?

No, neither tanks nor planes behave realistically in sim (or any other game mode). So looking for real world comparisons is a moot exercise. Focusing on fun and balance is more productive.

First spawn AA, problem solved

1 Like

image
Yeah then I’m pulling these stats out of my ass then…

I didn’t start playing simulator just yesterday. I know what I’m talking about, I’m guilty of doing first spawn CAS myself as evident from the numbers (pretty much how I spaded every CAS vehicle that I have), and I can tell how unfair it is from my own experience of doing FIRST SPAWN CAS. (I think I need to put it in bold in every instance so your braindead can notice it)

If you wanna be intentionally dense, that’s on you, but I never said ANYTHING about “NO CAS 😡😡😡 MODE”, I said no “first spawn” CAS for reasons that I mentioned 4 times already in above posts, your braindead just refuses to read (Summary: lack of ground targets to engage because everyone jumps in aircraft from get go, barely being able to do anything as you’re just gonna get picked up by the 6 helis and jets firing spikes/PARS/Mavericks/Vickers right from the start, tipping the game in favor of the CAS players because the you are ahead by one death, as you only have 3 spawns in ground simulator kinda like Arcade).

So suck less and spawn a fighter or SPAA, and put your team at an advantage by killing a bunch of people that will only have 2 spawns if they have a CAS loadout.

Also cute stats, not that impressive or relevant to the discussion