Its also radio guided with a range of 25 miles, with a radio range of 3 to 10 miles. its a Beast of a torpedo
So none of the mainline BB65 schemes actually mounted the 457mm guns in the design stages which is the primary issue, her turrets are from the tillman series of concepts which is part of the weirdness, along with having an earlier hull schema with a later armor design and secondary battery.
I regret to inform you that Surbiasse is not part of the suggestion team.
The weapons are completely fictional, while nuclear shells were a real thing
he is correct though and IIRC several suggestion mods have said the same thing
Have they now. Curious then after speaking to a few of them I’ve heard otherwise.
Thinking about this more, I think I may go back and rebuild a Montana suggestion just for you and maybe a A-150 suggestion after that.
yeah but Gaijin only requires the parts be made OR the hull was laid down, don’t worry, the crew wore USAF coveralls so I’m sure the USAF X-303 Prometheus will follow soon after.
I don’t think they would add it if everything else was non-existent, infact every laid down ship had guns that existed irl ingame
Kronshtadt
Those guns don’t exist at all?
Nope
Huh
Ppl still deny Russian bias
I know, I’m using an extremely exaggerated example to point out the flaws in Gaijins “rules” for naval.
Like I said, under Gaijin current rules Space battleship Yamato is a legitimate suggestion, on the bright side you can write your own story about any ship you like and as long as it canonically uses the original hull its historically accurate and can be added to the game!
Huh, never mind on the A-150 suggestion, its already a thing - Ship number 798 - Super Yamato(A-150 battleship) - Suggestions / Naval - War Thunder — official forum
Guess its only a Montana suggestion to build then.
No, I haven’t, would be funny, but torpedos are basically worthless at the moment. AP bombs (if it had them) for the Buc s1 would probably be the most valuable addition at the moment
Optimus Primowa?
Why not? Write it up as an “off topic” post and quote it as a source, about as reliable as half the stuff they are using now.
particularly air dropped ones, ship launched ones take half the game to get to their target, but at least you can set them to hit under the armour belt, air drops are just a waste of a plane. I was hoping the hydro shock would make them somewhat useful again but nope.
Probably should ask for Tallboy and Grand Slam instead
Ironically. Whenever im in a ship like Belfast that doesnt have torpedos. I get at least 1 oppotunity every single match to use them. Like I had a Italian BB pop out of no where within 2km. Perfect free kill. If i Had torpedos.
But in something like London with Torpedos, nope, never fire them.
Its really really annoying.
But yeah, Tallboy would be a good weapon to add now for anti-naval. Though whether or not a Lancaster can even make it to drop it these days is a question that would need to be answered still.
Murphy’s a D**k isn’t he?
given how many naval players just park somewhere to shell its just a matter of adjusting the bomber spawn altitude and distance… and praying a Bravy isn’t on the enemy team and actually paying attention.
actually, given that air isn’t anywhere near as oppressively in naval as in ground I wonder how spawning a full flight of 4 planes that cloned you movements and load outs would work for it… its not like anybody sent planes at ships one at a time…
Yeah, I have thought about something like that. Or even just having waves of AI aircraft spawn in randomly or when a player spawns in just to draw some fire, would be good. Would add some little extra value to SAM ships in the future.
Maybe heavy bombers could do with a 1-2km increase in spawn alt