Should EF2000s get AIM120C5?

i mean abrams suffer from the lfp and whole lotsa weakspot but
The answer is yesnt because idk i dont play abrams alot smh

but you said that abram are fine its just usa player are bad despite not playing it? that doesn’t sound that nice. I feel like we should stop assuming how other players perform just because their nation, its almost like racisim.

Because players behave differently in different contexts. They’re not static. Their motivation, squad composition, experience, and setup change — and that heavily impacts performance.

Bigger population ≠ better performance:
The U.S. is the most popular tree in almost every War Thunder mode. That dilutes performance stats, because:

  • More new players try the U.S. first
  • More casual players stick with it for familiarity or America’s cool vehicles
  • More players use stock loadouts, grind inefficiently, or fly solo
    → This creates a wider performance curve, dragging down averages.

Player intent matters:
A person might:

  • Play U.S. casually while trying out stuff
  • Play another nation (e.g., France or Italy) only after learning the meta and building up skill. So yes, the same player can do better in another tech tree, not because of the vehicle, but because they are more serious, experienced, or coordinated when using it.

Vehicles in “sweaty” trees are optimized faster:
Rafale, for example, is used disproportionately by:

  • Meta chasers
  • Tournament/in-squad players
  • High-efficiency grinders
    So its stats are boosted not just by plane quality, but by player behavior that’s different from the general U.S. playerbase.

As an analogy:
If you give 1,000 people a paintbrush, and half of them are kids just doodling while the other half are professional artists, you’re going to get “average” painting results.
If another group has 100 artists who all care about painting, their average quality will look better — even with the same tools.

That’s exactly what’s happening here.

I should ask; are you following with me here? I’m assuming that you’re trying to engage in an actual discussion, so I’m trying to be as educative here

i do play abrams just not alot recently, switching to air rb more
abrams is good but most players just dive into the middle and get brutally murder by sniping opponents and ran into spawn and die most of the time
hence the WR

yes I understand your point but then why can we assume that usa just have a larger player pool. Also on the other hand why do we just assume the performance of players from a nation cause the issue, since by that logic isreali player are also at fault for f15I to be very bad, but isreal isn’t a nation with huge player base, its a small nation with very dedicated players, how come it performe badly as well?

Oh god get off your high horse, you’re not even understanding half of the stuff you say yourself. You still haven’t provided a single bit of evidence that Rafales overperformamce is based on player skill more than it is on plane capability and your self reinforcing player migration to meta planes is extremely questionable in war thunders non fluid tech tree structure

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AWG-9 would like to join the chat

It’s the second best right after the Rafale.

Irony.

Every radar does this.

It’s really not. The F/A-18’s radar is around the same level. And TWS is bad on all planes atm.

If open eyes, you cold find, even in this thread, if too hard for you, gently ask and ill point you directly

He doesn’t really care about reality… He genuinely thinks the most handheld plane in the game (the Rafale) is skillful. He spams up other threads with the same things.

I have played 6 games in my EFT today so far and I still didn’t feel the whole “EFT suffers” that badly. I went 9-2 in those games and I only had serious problems with the radar in 1 of the games.

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I’m very happy that you’re managing to follow along.
Okay, see;

We don’t assume — we observe.
American vehicles are one of the most played in the game.
If you verify statshark, you may see that twelve out of the top thirty most played vehicles are American, and all concentrated very highly towards the top end.
That’s because of prems, squad vehicles, etc.
It’s a very old tree, very iconic, and a lot of what the newer players first see.
So, it is a reasonable calculation to be drawn from what we have available.

Because it isn’t actually binary; it’s not the vehicle’s fault OR the player’s fault; it’s a combination of both where the player’s own skill skews the dataset.
Think of it like you having a scale which the plane perform weighs against the meta, and then you add the player as a “weight”: it may lighten it or make it heavier.
So that’s why considering the counfouding variable that is the player on the vehicle statistics is important; because to accurately decide if a plane is actually performing poorly or too well, we have to remove that weight in order to see where it truly lies.
Are you following?
And it doesn’t necessarily mean that the israeli players are at fault.
Lower-count playerbases does not necessarily mean that that population in itself is more skilled, it just means they’re far more volatile and reactive to changes.
Think of it being a proportion: within a population of size X, there may be Y skilled players. That ratio can vary.
Exactly because it’s a low-population nation, its data is more volatile and less statistically stable.

And:

  • The F-15I has real gameplay disadvantages against the top-dogs right now (e.g., fat, loadout, draggy, etc).
  • Israel’s air tree is very narrow — fewer lineup options, limited flexibility, poor synergy.
  • And yes, even a “dedicated” playerbase can’t overcome poor matchups and flawed vehicle tuning.

So the underperformance isn’t about Israeli players being “bad” — it’s that they’re statistically more exposed to vehicle flaws.
They can’t offset those flaws through lineup strength or sheer player volume.

I’ll vouch for the Merkava. It has a good turret (Protection analysis lies on it, its stronger in-game), good survivability, very speedy, and while it is big, it adds to the survivability by giving it a sht ton of empty space. The lineup is also decent (3 Mk.4’s, 2 Namers, Spyder soontm, Blackhawk, F-16/F-15 for more CAS, and fill the rest with the mid Merkava Mk.3’s)

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not good enough tbh
too lightly armored for a 65 tons tank
they really need to fix it

It’s survivability is also helped by the majority of the people not knowing where to shoot the damn thing. It has such easy 1 shot kill spots, but you hardly see people aiming for them.

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Its 84 tons IRL. Gaijin said they would give it more armor if it weighed more, yet Gaijin refuses evidence given by Israel’s official army…

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Shhh.
If you aren’t here to contribute meaningfully or being less than obtuse, then just move on and don’t reply to me at all.

Projection doesn’t work here.
This is rather basic statistics literacy.

I have provided proof for the people intelligent enough to understand it ¯_(ツ)_/¯
If you can’t… well…
That’s not on me.
Nor is that what I even said, lol. I just said that the rafale’s statistics are amplified by the playerbase. The jet itself is still very much OP and too strong.

Womp womp
-Gaizin

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Yes Albert Yappstein, thats precisely what Mythic and I have been saying before your mathematically gifted self graced this thread. You have provided new besides a few walls of text that themselves provided no new information but i hope the keyboard exercise was worth it

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you should tell him that this isnt discord so yap alot does not give him extra img perm or anything

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