Should EF2000s get AIM120C5?

Sure decompression would be the best solution but Gaijin seems to be allergic to that

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The same could pretty much be said for any missile that has multiple variants. AIM-9, AIM-7 etc. The addition of new variants doesn’t lead to the removal of the older ones on all aircraft.

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That’s just false because it assumes the two causes produce indistinguishable statistical patterns, which is false in practice.

If the Rafale itself is as absurdly broken as you’d say, you would expect:

  • Broad-based overperformance: High win rate (W/R), K/D, K/S, etc., across the board a wide pool of players.
  • Minimal performance drop-off when used by average or low-skill players.

But that’s simply not the case.
The Rafale still performs exceptionally well (way too well), but these statistical readings are not completely ruining ARB for anything outside of the Rafale-- which is what would happen if we took these at face value…

Ok but then by that argument, if being an us main doesn’t mean your automatically worse, then why on AVERAGE, analysis indicates that the US-playing population performs far more average than other populations? Like something isn’t adding up here. Why is one country just performing more average than other population? Especially if that said one population can switch to a different one. How come the same person perfrom worse on a us vehicle? But better on another countrys vehicle? That doesn’t make sense to me.

no cuz those 2 are just straight ass
they have
no armor
no survivability
no speed
big ass target
meh lineups

Yes — that’s exactly the point. Trees like the U.S. one tend to attract a much larger, more casual player base because it’s popular and beginner-friendly.That dilutes average performance stats
Meaning that statistically speaking, you are expected to perform more averagely. That, however, does not mean you will be. You may be to the right or left of the distribution graph.
By contrast, minor nations or newer top-tier jets (like the Rafale) often attract a more invested or meta-savvy group, which artificially inflates performance metrics — even if the aircraft isn’t wildly OP on paper.

Yes but suddenly in abrams case it is because the players are bad that cause the winrate to be low? But vehicle from different tec tree shouldn’t determind how we assest their perfromance right?

But solely in regard to top tier, woldnt it be better to equalise performance of top tier aircraft by giving worse airframes better missiles while keeping worse missiles on better airframes?

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i mean abrams suffer from the lfp and whole lotsa weakspot but
The answer is yesnt because idk i dont play abrams alot smh

but you said that abram are fine its just usa player are bad despite not playing it? that doesn’t sound that nice. I feel like we should stop assuming how other players perform just because their nation, its almost like racisim.

Because players behave differently in different contexts. They’re not static. Their motivation, squad composition, experience, and setup change — and that heavily impacts performance.

Bigger population ≠ better performance:
The U.S. is the most popular tree in almost every War Thunder mode. That dilutes performance stats, because:

  • More new players try the U.S. first
  • More casual players stick with it for familiarity or America’s cool vehicles
  • More players use stock loadouts, grind inefficiently, or fly solo
    → This creates a wider performance curve, dragging down averages.

Player intent matters:
A person might:

  • Play U.S. casually while trying out stuff
  • Play another nation (e.g., France or Italy) only after learning the meta and building up skill. So yes, the same player can do better in another tech tree, not because of the vehicle, but because they are more serious, experienced, or coordinated when using it.

Vehicles in “sweaty” trees are optimized faster:
Rafale, for example, is used disproportionately by:

  • Meta chasers
  • Tournament/in-squad players
  • High-efficiency grinders
    So its stats are boosted not just by plane quality, but by player behavior that’s different from the general U.S. playerbase.

As an analogy:
If you give 1,000 people a paintbrush, and half of them are kids just doodling while the other half are professional artists, you’re going to get “average” painting results.
If another group has 100 artists who all care about painting, their average quality will look better — even with the same tools.

That’s exactly what’s happening here.

I should ask; are you following with me here? I’m assuming that you’re trying to engage in an actual discussion, so I’m trying to be as educative here

i do play abrams just not alot recently, switching to air rb more
abrams is good but most players just dive into the middle and get brutally murder by sniping opponents and ran into spawn and die most of the time
hence the WR

yes I understand your point but then why can we assume that usa just have a larger player pool. Also on the other hand why do we just assume the performance of players from a nation cause the issue, since by that logic isreali player are also at fault for f15I to be very bad, but isreal isn’t a nation with huge player base, its a small nation with very dedicated players, how come it performe badly as well?

Oh god get off your high horse, you’re not even understanding half of the stuff you say yourself. You still haven’t provided a single bit of evidence that Rafales overperformamce is based on player skill more than it is on plane capability and your self reinforcing player migration to meta planes is extremely questionable in war thunders non fluid tech tree structure

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AWG-9 would like to join the chat

It’s the second best right after the Rafale.

Irony.

Every radar does this.

It’s really not. The F/A-18’s radar is around the same level. And TWS is bad on all planes atm.

If open eyes, you cold find, even in this thread, if too hard for you, gently ask and ill point you directly

He doesn’t really care about reality… He genuinely thinks the most handheld plane in the game (the Rafale) is skillful. He spams up other threads with the same things.

I have played 6 games in my EFT today so far and I still didn’t feel the whole “EFT suffers” that badly. I went 9-2 in those games and I only had serious problems with the radar in 1 of the games.

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I’m very happy that you’re managing to follow along.
Okay, see;

We don’t assume — we observe.
American vehicles are one of the most played in the game.
If you verify statshark, you may see that twelve out of the top thirty most played vehicles are American, and all concentrated very highly towards the top end.
That’s because of prems, squad vehicles, etc.
It’s a very old tree, very iconic, and a lot of what the newer players first see.
So, it is a reasonable calculation to be drawn from what we have available.

Because it isn’t actually binary; it’s not the vehicle’s fault OR the player’s fault; it’s a combination of both where the player’s own skill skews the dataset.
Think of it like you having a scale which the plane perform weighs against the meta, and then you add the player as a “weight”: it may lighten it or make it heavier.
So that’s why considering the counfouding variable that is the player on the vehicle statistics is important; because to accurately decide if a plane is actually performing poorly or too well, we have to remove that weight in order to see where it truly lies.
Are you following?
And it doesn’t necessarily mean that the israeli players are at fault.
Lower-count playerbases does not necessarily mean that that population in itself is more skilled, it just means they’re far more volatile and reactive to changes.
Think of it being a proportion: within a population of size X, there may be Y skilled players. That ratio can vary.
Exactly because it’s a low-population nation, its data is more volatile and less statistically stable.

And:

  • The F-15I has real gameplay disadvantages against the top-dogs right now (e.g., fat, loadout, draggy, etc).
  • Israel’s air tree is very narrow — fewer lineup options, limited flexibility, poor synergy.
  • And yes, even a “dedicated” playerbase can’t overcome poor matchups and flawed vehicle tuning.

So the underperformance isn’t about Israeli players being “bad” — it’s that they’re statistically more exposed to vehicle flaws.
They can’t offset those flaws through lineup strength or sheer player volume.