I hit the T-34 at a slight angle it wasnt some insane angle and i didnt see any fuel tanks in the hit cam i believe i may have hit the tanks but still a 75mm AP shell is gonna kill someone even if it hits tracks and a fuel tank.
Another reason is that I don’t like how the game developed in the recent years, particular the damage systems.
Planes are now made out of paper and are like 5 times more easy to shoot down than in reality.
A 37mm HE round will rip the wing of any aircraft, regardless of size, and regardless how little HE filler it actually has, basically making any Mineshell obsolete and of course larger caliber cannons.
Tanks are far too tanky, unless you shoot them with APHE and knock out all their crews. But even then you get instances where the enemy is just going to be disabled for some time.
Maps are too small, which makes destroying vehicles easy but I absolutely hate it when I snipe a hull down vehicle from 800m in my WW2 vehicle and the enemy is just mildy inconvenienced and ready to shoot back after 15-20s, because I only knocked out his turret crew, gun or breech and he can repair it.
I also find it ridiculous how they still haven’t made any changes to teleporting crews and the whole crew whac-a-mole mechanic.
You just put a second 75mm hole into the a tanks frontal turret but the enemy gunner 2 seconds after that: Alright, time to fire the main gun at the enemy!
It’s such a bad mechanic, but oh well, it has been like that since day one.
Noo don’t remove my nuke round that allows me to get kills that i 100% do not deserve simply because I managed to tag the vehicle… What’s worse about that whole APHE thing is it wasnt even to introduce it. It was to TEST it… All of the brain deads want to be rewarded for nothing
Yep. Which is why more shell types need to be as lethal as APHE.
The reason ap doesn’t do much damage is because of the lack of an explosive filler, so there’s almost no shrapnel upon penetration. If gaijin made them have better post pen, it would be inaccurate which makes the game pointless. However, it is still easy to get kills with regular ap if you can hit the ammo racks. Also most tanks that start with ap have a researchable apcbc round anyway, so it doesn’t really matter
If you worry about poor post pen, achieve 155mm HE. Makes the game way more fun. Tiger go boom. Roofing takes some skill, but always has good results
A “ballistic cap” is a thin windshield that improves aerodynamic of an AP round. It has no relevance to the post pen effect of a AP round.
A “penetration cap”, like on APC shells, protects the nose of the shell from shattering against slightly tilted or face hardened armor.
It will in fact reduce post pen damage because the projectile is less likely to break up during penetration and will exit as a solid junk or steel.
sorry, i meant explosive filler.
APHE should be made more realistic while spall should be better modeled.
No. Tanks being killed from AP hitting the cupola is one reason i left the other tank game.
But AP should still be able to at least kill a crew member it shouldn’t make them orange or yellow from a direct hit thats ridiculous
Well it does because if it takes forever because you have a long reload or your shell does no damage or both you wont get any kills and capping points doesn’t exactly work out to well always.
Why though?
A cupola is a very small target.
If your commander gets killed and the crew loses most of their situational awareness, the tank is basically disabled.
The Tigers cupola was a legit weakspot, hence why it was redesigned on the later tanks.
It only comes into play on WT maps where you are constantly fighting tanks in cities at 200m.
Wouldn’t be much of a problem, if combat ranges where simply greater.
Yes, its an issue that they need to fix. It effects all standard rounds but APHE has the death sphere to counter it so you dont notice.
Because an AP round hitting the cupola and killing all the crew in the turret makes zero sense.
APHE damage needs to be realistic, kill requirements lowered.
APHE needs to have actual reliability issues, where it won’t fuze under specified circumstances, just how tungsten carbide shatters against spaced armor.
The end result should be that APHE is going to be like 10% more effective than solid shot but with like 10% less penetration.
Not literally twice or more deadly than AP currently is.
The whole issue is that APHE kills are far too easy compare to AP, simply because Gaijin decided thats how it’s going to be.
Yeah, APHE is way too strong.
Sadly, most people dont want it to be nerfed.
Ok, but here you are imagining yourself on the receiving end. What about the other way around? With some vehicles you can take out an enemy gunner and he’ll be replaced before you’ve even reloaded the next shell, when in reality a penetration of the turret means game over for a tank IRL as the surviving crew bails.
Realism cuts both ways. In WT, tanks are very survivable to allow players to stay in a match longer. That is no less cheesy than cupola exploits, you just have to figure out where you draw your own line.
And my line is that solid shot shouldnt nuke the turret crew by hitting the cupola.
That’s fine. But in reality like Kiwi said, that type of damage would be a mission kill, since the tank has both no commander and no situational awareness anymore. So hitting the cupola but the target stays in the fight is just as unrealistic as everyone inside having a solidarity heart attack.
This is why earlier I suggested a severe damage mechanic for tanks. We have one for air already and it’s an elegant representation of the concept of mission kill.
Having it like air? That could be a good thing to add.