Nice. Something at least.
tint looks nice :D
can you tell the tint is there from the inside like the yellow f-16s?
can you show the stat card ??
(never gonna happen because russian ecm isn’t the best and we can’t have russia being not the best in anything)
Russian ecm is pretty great, idk where you are getting this from. I am tireed of this notching multipath era alrdy
soooo funny, right?
Once again another chinese jet gets implemented in an apalling state, totally surprised
Sadly not.

Hey, any other updates for it in today’s dev?
Haven’t had the chance to log yet.
Nothing as far as I can tell.
MatAGW made videos on the seeker of the new AGMs, the KD-88A locks onto the target at 12 km, the KH-38, AGM-84H and even the AGM-65F manage to lock onto the moving target at 16 km, so according to Gaijin, an AGM65 IR from the late 80s has a more efficient seeker than the KD-88A which dates from the late 2000s…
Another problem is that the new cruise missiles have different flight modes. Let’s simplify with two types: “direct hit” and “low pass.” Gaijin chose “low pass,” which is why the missiles dive directly after launch, but they fly much too high. The principle is that this mode allows them to avoid radar by flying at 50 meters above the ground, or even lower thanks to IOG and GNSS. To push the technology even further, the AGM-84H performs radar tracking using TERCOM or DSMAC.
Here we have missiles that fly like drones…
idk who this random youtuber guy is but the missiles have exactly the same stats for seeker range. Nothing to see here, they work exactly the same
The YouTuber isn’t the point. If you could provide proof and an answer, that would be better, wouldn’t it?
they have exactly same lock range on vehicle track
kd88
"opticalSeeker": {
"targetSignatureType": "infraRed",
"rangeBand0": 20000.0,
"rangeBand1": 20000.0,
"rangeBand8": 200.0
"rangeMax": 120000.0,
"rangeSurface": 120000.0,
"fov": 0.1,
AGM-65D
"opticalSeeker": {
"targetSignatureType": "infraRed",
"rangeBand0": 20000.0,
"rangeBand1": 20000.0,
"rangeBand8": 200.0
"rangeMax": 24000.0,
"rangeSurface": 24000.0,
"fov": 0.1,
Yes, for large targets like ships, but for small targets like tanks it’s different, and the video shows it with the locked square = target locked on moving, KD-88A 12 km, AGM65F 16 km, but both missiles have a 20 km structure lock. And with the bug report that will add GNSS to the KD-88/A, we’ll be able to fire the missile with CCRP
The only IR missile that effectively locks onto moving targets at 20 km is not a structure; it’s the CM-502KG
Even if they add GNSS you will need LOS lock, you cannot launch IR Munitions without a lock
Nope thats not how any of this works, they are exactly the same in game because the game engine works the same.
I’d like to know how they implement GNSS on the KD-88. The GNSS on the LS-6 IR is buggy. The LS-6 uses GNSS well for high-altitude and long-range flight, but in the terminal phase, the bomb doesn’t use the IR seeker but rather the IOG and continues to hover over the target. I filed a report and still nothing. Anyway, I hope they don’t miss the KD-88
IR and TV ordinance will never go into IOG because they will prefer surface lock every time. Times where it goes into IOG are edge cases where ground is not lockable (some buildings)