I am not sure. I do not know about it at all really.
However this is not a bad thing because in Air RB there are missiles flying around nonstop. It seems to target missiles coming directly for you.
You can test it flying up to the AA site in custom. The MAW will not sound or do anything until the missile is about 3km give or take from your aircraft. It has not let me down in defeating a missile yet. It just burns through it all almost instantly.
I believe I counted 3 burst per activation which happens immediately after the next if missiles are still in the air.
The bug report was already acknowledged but I have no idea how long it would take. Don’t have access that source unfortunately, although if the devs decide to knock it back I might just go ahead and order it on Amazon anyway…
At this point they might as well just not even added the plane. It is literally a copy-paste J-11, oh but with MAWS and R-77. Yep, really worth the 420k RP to grind out… I’m going to bet the total dev time with research and in game development was less than 8 hours, I could do it UE5 within 3 hours, to copy-paste MAWS code + Actor Component + skin change + copy-paste equipment. And don’t even get me started on the Q-5L and it’s 18 flares because I guess the devs don’t know how to count flare slots on the PICTURE of the Type 941 flare pod (32 slots)? Just a massive frustrating and disappointment of an update, the only good thing I can say about it is the separate flare and chaff release.
And lastly, might I remind us all, there is no primary source. All we have are collections of secondary sources. They must be weighed against each other to see what holds up and can be cross verified. And what can be cross verified is that the radarset on the J-11A is the N001VE, perhaps it could be a further modification of it to explain the PPT David_Bowie mentions. But at the very least, we can confidently say it is accepted that the radar is the N001VE for the J-11A.