Sorry first post here, not sure how it works. But since about 3 to 4 days, when I’m getting shot at, the actual shell is hitting me faster then the model. It seems like it is getting lobbed from a 105 heat shell when it’s actually a tiger 2s gun which hits 1000m/s not 600. My ping is at 50. And even when it’s been higher the shells have never gotten out of sync before. I’ve just not seen anyone talk about this right now. Also it looks like the model for the shell is getting lobbed from the centre of their tank instead of the gun.
Have you compared to the server replay to see if there are any differences to how it looks on your client replay?
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