Server Update 23.09.2024

When will the Sdkfz.234 (all variants) finally receive their second driver? The guy sitting in the back and looking to the rear is a second driver.

Edit: nvm, the second driver works. I seem to have missed his introduction.

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Also for the Sd.Kfz.234/4 the puma with 75 mm gun?. I had that once is this also fixed with this one?

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Is the TD puma the one I am talking about?

Wonder how many complaints you got about the tiniest bit of damage to a helicopter completely disabling the weapon’s suite.

And what about Heli EC with the turbo aimbot SPAA that always kill the gunner and weapon system whenever their first burst connects? Not to mention they still spawn behind and below players for surprise immediate termination.

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This was changed some time ago. MGs can’t destroy barrels anymore - Only autocannon, main gun and missiles/bombs can destroy barrels.

No, the TD (Twitch drop) is just the standard 50mm Puma with a better skin.

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Its been 15 minutes, 2 flights of AD-2s have spawned and a single convoy of tanks.


Thats it, not a single ground battle or anything else, did this change to damage models break heli pve?

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Excellent! Thank you devs! Still looking forward to detailed modules being added to more heli’s 😄

@T3ddy4 @gozer
No, guys, if you have not flown a helicopter since the addition of detailed internal modules on SOME helis, you have no idea how bad it got. ALL other helis would get disabled by a SINGLE 7mm bullet, EVERY time. Today’s update has not broken anything, simply unbroken helis without detailed modules from the previous update. Nothing is being made immune or invincible, and you will love shooting at helis with detailed internal modules, it is working perfectly against the 2 that got them.

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Except some helicopters don’t get ATGMs

No, it’s always been this empty and desolate.

Yes, good. I have played them and like I said, if you werent forced to get into range of rifle calibre machine guns because you had ATGM’s stock, it wouldnt be a problem. For the helicopters that are unable to carry ATGM’s, they are realistically just acceptable casualties of the change, but really should not be starter heli’s, they should be moved behind the first heli that does have ATGM’s in the given tree like the old reserve french tanks are.

Like i said in the other post, they are really just acceptable casualties of the change, they can be easily skipped because you can just research the next heli with ground vehicles. They were already pretty useless and only served to ruin the game for one or two people who get damaged or killed by the rocket spam. Heli rushing has always been an awful part of ground, and the only reason its stayed in is because its just about the only PVP way to grind heli modifications.

@OrsonES can you check this?

No, TD is just the Twitch Drop Version of the TT 234/2

BM-31-12 (maybe not only) missing sight situation became worse - if before todays’ update it was present at least if you spawn it as a first vehicle, but now there no sight all the time.

yesterday’s screenshot for an example how missing distance markings looks like

Ok so the puma with 75mm canon should still have this bug…

Like i said in the other post, they are really just acceptable casualties of the change

No, they’re not. Nothing should be left unplayable, that’s bs.

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Thank you, these were really annoying

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Yes, when that thing ruins the game. Look at drones, were completely broken overpowered, a terrible addition, and then they got nerfed into the ground because they ruined the game, and now they are either completely pointless because they are a waste of SP, or a free kill for any spaa that exists. It is only a temporary situation, until they get the modules the Apache’s and Ka-52 have. To be honest, if they removed the effects for the vehicles without ATGM’s, I wouldnt mind, but I dont think they would be able to.

Noticed today that suddenly the rewards have drastically dropped. Played a game in realistic mode with my fresh rooikat MTTD, Killed 2, critted 1 and spotted 1. I am researching the olifant mk.2 (directly after the MTTD)
After the match i was awarded 950RP of which 5RP went into the Olifant.
I dont expect much with 2 kills but at this rate its something like 2RP per kill.

My teammate and I played an air battle afterwards and decided after to give the game a break as the rewards were just not nearly worth the time spent.
*Ground Realistic Battles 9.0