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I know, that is why I am not wanting to “argue” with you and all is cool. Misunderstandings are very easy on the forum, and I did swoop by mid conversation but really just seemed a messy discussion between you both.

I think it was in reference to you saying people would effect the company:

" Gaijin isn’t TRYING to make BR match the vehicles themselves. So who cares if it does or doesn’t match the vehicles themselves? Not only were they not TRYING in the first place to do that, but if they did, their company would go bankrupt. What point are you trying to make?"

So it might be that favouring certain nations because they produce most the whales (from interest) is a thing. And so not for the BR to match the vehicle directly because no one can work that out due to the open nature of the game, but consideration to how popularity skews finer adjustments that would be appreciated, which I think does happen, just not enough.

Actually the few I know of have had accounts for YEARS and have only maybe double the plays you have. So they are not actually giving a monkeys about anything I think, each to their own of course and whales are all different I reckon.

T34 is a wholly different tank with a different playstyle.

Gaijin must remove closed areas on maps after that i will agree

While I agree that most people prefer 50% evenly matched PVP, a good portion of whales like to buy unfair advantages over other players and stomp them. Maybe not a 100% winrate stomp, but a 60%-67% winrate, surely.
WT isn’t p2w though so its pretty much pointless to argue about that.

I have 500 (actual in match, not according to steam app open) hours, I mean I understand that’s not a lot FOR THE FORUM, but for any game, 500 hours is a lot of time spent in the game.

I have 9 hours in Portal. 22 hours in Outer Wilds, and finished it, 130 hours in Noita and beat it a bunch of times, did all kinds of mods and stuff, blah blah

Some dude with double that, 1,000 hours in War Thunder, DEFINITELY cares about the win rates being balanced and the matches sporting and tense, etc. and would not have spent even 1% of that time in the game if everything was a lopsided matchmaking hellscape.

I’m, embarrassingly, on 6,323 (steam so not accurate as that is lobby time too) hours (for a game I love to hate - hence even put 80 hours into Starfield). I only have spent £800 which seems a lot but for many years is actually good value (personally). And bear in mind I am in my 40s and do many other things other than WT including work, blah, blah. But hey it is addictive to collect and complete all these vehicles (until burn out and inevitable poor attitude in game by me) and otherwise never spent that much time in any other game, or more annoyingly the forums.

The ones I know don’t actually play that much, just use the cash to do exactly what they want.

In my experience just in life, spoiled people CRAVE boundaries. If every other game just hands them wins or $100, then they get bored, but if you tell them no, this one’s fair, you can’t do anything about it, they will respect it.

Same for anything, not just money, if you’re ridiculously attractive and someone rejects you, bam, crush on that person out of everyone.

Respect doesn’t put food on the table, so you need to then try and get them to pay for other stuff while they stick around, but I think the best long term strategy for profit is no p2w, therefore max retention of whales, but peddle all sorts of limited edition (but not OP) vehicles, skins, and junk to them meanwhile.

Would of like to see the F.222.2 go from 2.3 to 2.0. Plane is slow an cant defended itself with them little 7.7 guns. And against 50. cal. and 20mm this bomber goes down fast.

I THINK the poster is saying that stats for say… Japan are mostly based on experienced players because most players don’t start with Japan. By the time a player starts Japan and works their way up to 4.7 or so, they have LOT of in-game experience which will affect how they play, and thus the stats.

While on the other hand, Tanks for Russia, US and Germany are based on a mix of in-game experience. Players just starting out with no experience and work their way up to 4.7 in US have a lot Less overall in-game experience and so the stats might reflect this.

That is my guess as to what the poster is trying to say.

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You are absolutely right.

What’s funny is, France is one of the last countries I started, and yet I would not be surprised if the stats for many of my FR tanks are poor.

Mostly because I find the early French tanks are really, really bad. I had no idea how to use them and couldn’t get to BR 3.3 fast enough.

Yes he’s definitely 100% saying that. Everyone understood.

And I said in response several times (to various posts making the same point): YES, agreed. And so what? That’s clearly the only correct way to balance, it must take into account player skill if player skill is lopsided by nation (which it is, and which it correctly does account for by looking at final win rate, KD etc). Just repeating more times “Ah but they don’t have the same skill, you see!” is not a new point or a meaningful point on its own. We all know.

I believe this is the sticking point. Player skill is not lopsided by nation per se, but allows for vehicles in higher population nations to gain advantage of vehicles that’s BRs get missed because strengths of said vehicles get hidden by terrible use of said vehicle, which then spirals as it DOES put off players using certain vehicles/nations.

Which explains why certain tanks of Minor nations share BRs of vehicles that are just overall better than it, if you play them and gain experience in said vehicles you then a player might realise (do realise) that more effort is required to perform normally, whereas in SOME of the Big 3 vehicles you really can play sub-par and still achieve.

I just realise I skipped Rank One spading for Italy as they are generally horrible, same as Japan and France were and I spaded all those on release or near abouts. I started with GB and the Big 3 and they actually worked fine and still do. Same with China but that is because there is SO much copy paste and I couldn’t bring myself to focus spading on these vehicles.

In RB it matters more since nations do not face their own (outside of squads mixing nations and forcing mixed battles) and teams are not “evened out” in that way, AB works very differently. Ask what people think about BR positioning of many USA vehicles in AirRB compared to say Germany.

But yes, I think everyone should understand everyone else’s position on this now, we don’t have to agree. Don’t worry, I am not going into one again over this.

…by nation… contradicts:

Player skill is not lopsided by nation per se

So yes, you agree player skill is lopsided by nation.

Which explains why certain tanks of Minor nations share BRs of vehicles that are just overall better than it

Again please stop just re-explaining. Yes, everyone knows. “So What?” was the question. Two even literally identical tanks shouldn’t be the same BR if the playerbases are different skills. That would lead to less fun, lopsided matches if so, which would be a worse game.

Ask what people think about BR positioning of many USA vehicles in AirRB compared to say Germany.

I don’t want to know a poll result (which is just stating an opinion), I want a logical argument/reasons why anyone here wants to ignore nation’s differing average skills in balancing.

An example, in RB, has been the M4 105… and I was on the side saying it was OK where it was, but now it finally has moved up after YEARS of people not happy (especially when you come across one in a similar tiered Italian vehicle)

And remember, on that one my opinion was supporting the M4 105, basically I was wrong and didn’t see how much trouble it really caused and was sort of hidden by the popularity of that vehicle being used poorly.

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If it actually “caused a lot of trouble” then by definition, that was them NOT following their algorithm. So not a good example of the algorithm not being correct.

By definition, “causing a lot of trouble” = high KD, high win rate, captured points, high score, etc., which the algorithm should latch onto and work just fine if so.

I said the opposite I think.

So the next bit I won’t reply to as I didn’t say that.

It isn’t a poll result, a fair few mid BR USA planes are definitely under-tiered, Germany get walloped on that one A LOT.

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But they did eventually, the stats on it were good and that is why people wondered what was going on (not me, but I was wrong). Again, RB BR change so no idea about AB anymore.

You said both it and the opposite at the same time:

  • “Player skill is not lopsided by nation per se” is you saying there is not player skill difference by nation

  • “vehicles in higher population nations to gain advantage of vehicles that’s BRs get missed because strengths of said vehicles get hidden by terrible use of said vehicle” is you saying player skill IS lopsided by nation, since there’s no other possible reason some nations would “use it terribly” while others don’t.

I guess, please pick one before proceeding, then