Serious Balance Issues with Russian Vehicles in War Thunder

Had*

1 Like

so how if soviet vehicles was so meta. And you are so powerful with your soviet why are your BMP-2M performance are just like mine?

The game would actually be much more balanced if not for the bugs and artificial nerfs.

Most vehicles would be fair counterparts to each other, instead of being severely worse because of bugs.

For example, Type 10’s broken steering and missing acceleration, Merkava’s rubber armor, Challenger 2’s missing spall liners, broken first-order ammorack replenishment speed and size, etc.

1 Like

Still more then all of nato combined, talking about realism in a arcade game like this is a joke

1 Like

Because i was bad, not the tank

You brought it up gng???


this is your BMP-2M performance


this is mine, notice the difference?

Yep, you have played it about 3 times as much and your k/d is almost the same

well that part is true this tank is terrible in grb. it is very good in gsb though

The tank is amazing, trouble is that i was playing it without a lineup and then only with the tunguska at one point, I was missusing it and as a result the K/D is bad, not too fussed though since i couldn’t care less about my stats in russian/german vehicles

Bmp 2m is very good wdym im grinding it rn

1 Like

it is quite amazing, i once bounced an azur leclerc shot on its front grill. but since the ATGM update getting a long range kill with its ATGM is almost impossible now

He has that russian victim complex i am telling you

1 Like

the atgm was bad. i think it is a little bit better now but not as good as it was back then

Try to play with the tow then

tow is like konkurs i think, the dropping is horrendous

Good, having 4 mini krizhantema missiles strapped to the turret was not a balanced addition

i mean it was good, getting a 2km kill when it was first released. but now not so much farthest kill i got was only 800m now i think

The bmp2m has 8 missiles no?

4 ready, 4 reload