What I sent:
Naval:
- Change how the weapons are aimed, perhaps make it more similar to WoWS, or create a whole new system? Aiming in naval (and the lack of ability to aim certain weapons, like rockets, hedgehogs, mortars) is one of the biggest obstacles in getting people engaged into naval.
- Move spawn points and/or redesign naval maps with one fundamental principle: it should be impossible to directly spot enemy ships from your spawn point. I would also recommend removing open sea maps from Naval Arcade Battles ([Conquest] Jungle, [Conquest] La Manche, [Conquest] Denmark and [Conquest] Midway) - these maps fit the realistic theme of the NRB, but give a very bad impression in NAB.
- ^ these two, aiming and map design, are by far the most common issues I hear from people trying the mode and quitting it. Please, please, please address them!!!
- Decouple Naval BRs with Airplane BRs in naval modes and extend the BR range for naval to reduce compression (e.g. allow bluewater BR 10.0 fight with BR 7.0 airplanes - perhaps on the tech tree simply display which plane BRs match to which ship BR?)
- Add torpedo ricocheting. Add a simulation of the bow wave with all the effects it does to the mines and torpedoes.
- In-battle toggable Torpedo Mode for the torpedoes that had them.
- Make torpedo tracer variable, depending on things like the torpedo motor and its speed.
- Make it easier to destroy the moving torpedo if spotted (so now that we have torpedoes which are more difficult to spot, make it also more likely and more rewarding to counter them when spotted)
- Work on the maps so that they would actually have depth in them (currently a lot of maps simply have a chasm right as the islands end). Allow deploying moored mines only where water is shallow enough for them to anchor. Add bottom mines, and allow player to choose which kind of mine he/she would like to deploy.
- Coral Islands map - please, redo it with a quality textures. Right now it looks like something pulled out of WTMobile.
- Add surface-search radars for the vessels that had them
- Introduce non-spherical Radar Cross-Section for all modes (Airplanes, Ground Vehicles and Naval vessels should have a significant difference in the radar signature depending on the heading - e.g. looking at a fighter from the top should be far easier to spot than side-on)
- And finally: Improve damage control. Add longitudinal bulkheads. Perhaps let us open a whole new screen during the battle to control specific priorities for our damage control teams.