I’m going to be honest. A lot of the SAM systems have completely fallen off since their introudction (except the Pantsir SM-SV) even the S-1 is starting to show signs of struggle in certain instances.
If we take Nuclear Thunder for example, this is where most of the multi-vehicle SAMS actually get a chance to shine, because they have range to their advantage. On most maps (with a few exceptions) it’s very small, lots of terrain, and minimal time to react if a CAS pilot who knows what he’s doing wants a SAM system dead. The only complaints I’ve heard so far is about the Pantsir, because it challenges the engagment times by being able to react fast and use LOS.
The initial response to SAMS was that they were “op” until people figured out how to get around most of them. Close the distance, render them useless, or overwhelm them and drain their interceptor supply.
Introducing artifical limits on missles would just be outright nerfing missles.
Restricting the amout of anti-air units while CAS having absolutely 0 restriction on how many units they can spawn in-turn would completely lopside the game.
Adding proper SEAD wouldn’t be plausible since with SEAD it’s a group effort, not a 1 man Army as most people try to attempt and complain about when they can’t do that.
As I said prior, the only complaints I’ve heard SAMs is from the Pantsir, simply because it outright challenges CAS like no other SAM system can. But for some reason, that’s apparantely a problem because CAS is apparantely supposed to run the show.
I don’t hear anybody advocating for better SAM systems given how mediocore the ones we already have in-game are. It’s simply about making the best one worse in some way, shape, or form or “equivalent” to the rest. While knowing the “equivalents” are pretty much not hard to deal with a pilot who knows what they’re doing.
Smas around 10.3 to 11.0, people can just outright climb to space to get above their radars.