SACLOS SAM change from 2 years ago needs to be reverted

Moving backwards is not an answer.

The old SACLOS system was a very bare-bones, extremely hand-waved missile simulation. Had no place ingame when other missiles like IR ones had much more detailed modelling.

It was the last holdout mechanic from when ATGMs were first added, back when they didn’t even really have ranges.

The new one is a much better, detailed simulation, it just needs to be more finely tuned per missile.

And they’ve been tuning them regularly with the major updates.

People still believe that myth?

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Only for SPO15LM, but in that case, what does. NVM Pantsir’s K band being invisible for most part of a year to most CAS.

I still had a few Russian vehicles after the patch and the missiles felt the exact same, so I got that impression

All top NATO SPAA have IR tracking options, which is what players used at least from 2019 - 2024.
And TOR M1 isn’t in a NATO tech tree.

Everything SACLOS was changed

for tows the changes were very inaccurate, I am unsure of there current state but as of ~2 months ago tow maneuverability and control was very much under preforming

RWR can detect their guidance signals and provide a launch warning even if the track does not produce any warning

The maneuverability of TOWs were fixed last year and are in-line with what they’re supposed to be. They even stopped dropping [when using gunner sights instead of barrel sights], and limited video evidence of maneuvering TOWs are in-line with War Thunder.

Best way to test TOWs is with helicopters cause you can better see their maneuverability.

they can absolutely be reverted, there’s lots of TOW firing tests on youtube to gloss over it and roland 3 missile performance documentation is currently available to the public, for example:

Almost all if not all SACLOS missiles in-game perform more accurately now than they ever did 3 years ago.

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uhh they didnt fix it, I-TOW keeps doing that and its unresponsive until 1 second after launch (its the improved version meaning it FIXED MOST OF THESE PROBLEMS)

same missile, look how it goes into a straight line and its responsive enough.

an historical inaccurate “fix”, they dont act like this in real life even on earlier missile models (and even if they were historical then the improved version like roland 3 and 9m311-m1 already fixed that)

Looks exactly like War Thunder.
Also the TOW missile in War Thunder guides directly after its initial launch phase.

Ok, so why are we still pretending every SAM works like a “go here” laser pointer in SACLOS? There is no half assing this

What has changed? Roland is still garbage since they changed it

It doesnt, begleit’s I-TOW still drops down and its unresponsive

Begleit’s TOW missile only drops to the sight position, and is maneuverable once it clears launch.

Test drives are not reliable for stuff like this you know? Local and server behaves wildly different

Movement of goalpost fallacy to the server’s at fault.
Thanks for admitting the TOW missile itself isn’t wrong.

Im not moving the goalpost, its quite literally a fact

no its not stop lying. unless you have 250 ping it makes no difference whether its 0 or 70 ping

They pretty much all saclos missiles where affected, the 9m311 was just as affected specially since at the time didnt had the 32G limit, also the the atakas and the kornet where hit pretty hard specially the ataka which used to be insanely powerful agaisnt aircrafts, even the krizantemas were also affected to some extent, you used to be able to hit aircrafts with the radar lock, althogh they are probably nicer now with the mause aim as they used to be too responsive.
For reference see how responsive they were before the saclos changes, 11:30