Aside from increased top speed there are few things you can notice if you are careful.
For example it feels more responsive at higher speed compare to previous flight model and loose little bit more speed in turns, at least thats how i felt when i flew today.
I mean the new FM feels even better, that higher IAS rip is welcome. You pull a bit less G but that means you blackout less so its actually resulted in better sustained turns. And you bleed speed in turns more now, which actually allows you to slow to your best turning speed.
Since I have you, do you know what Gaijin’s rules are for multiplying the IRL top speed by 1.05? Should this be done for both low and high altitude limits?
If so, I think the last change contained a mistake. The new low alt rip speed is correct at 1.05 * M1.2, but the high alt datamined value is 2.0, same as IRL. Shouldnt it be 1.05 * 2.0 = 2.1?
I made a report about it but it got closed as duplicate with a report that only talks about the low altitude speed…