Then why is the 2RI win rate almost 10% under ?
M1A2 Trophy and M1A2 v3 have a win rate that is superior to any other toptier, new or not.
SEP v3: 62.5% new
MA1A2 Trophy : 61.5% new
Centauro II: 55.7% (I’ve never seen someone playing toptier Italy being bad) new
2RI: 55.2% new
M1A2 (UK) : 54.6% new
M1A2T: 50.4%
2A7HU: 53.7%
TKX: 51.3%
Those are the tanks I can trust to cover me (not a T-80-UE by example. Or 2A7v.)
You can see that in those ‘average good player’ tanks are still in a way lower win rate.
Multi nation players, which are generally better than minor nation players, generally flock to the nation that got the most/most interesting/most powerful vehicles in an update.
In this case the US got 2 new Abrams, a new round and a turret ring buff for some of the Abrams. So the good multi nation players all flocked to top tier US.
Even the best players wont carry current Russian/German teams lmao.
Well here it’s about a win rate, not the amount of played games.
Italy has the best win rate for more than a year.
And with the amount of premium in the US tech tree and the highest BR contaminated by such, I don’t think good player are especially ahead of other wallet warriors.
The M1’s of toptier are indeed brilliant, it’s not just the pilot (shout out Goose). Best shell in game, second best reload in-game, one of the best mobility, one of the few toptier with APS, …
We can’t say it’s bad.
And we can say as well that maybe there are better players playing it, but worst players are in the same lobby with their tanks ( M1 Click-Bait and copy pasted Senrai Maiden slop). So the win rate isn’t mostly better player since it’s ‘corrected’ by more worst in a worst tank in the same lobby trying to get to the new toptier.
Even tho it is real that if there is more player of a good tank against 2 2A7HU with 15 T-80UE, the win rate is indeed impacted.
fact, too much trash player playing 60€ toptier they can’t us correctly with nothing else in the lineup (maybe a Tiger II and a puma)
Not sure why it would be slower, they’ve got the same weight.
V3 is 400kg heavier than the Trophy with all mods activated
Exactly, 400 kg is nothing and won’t be felt, so I’m curious why the previous person said one is notably less mobile.
Put it this way: Let’s say you were given two ‘mystery’ tanks to play 5 games each in, the visual model were identical between them, but one uses the SEP v3’s weight and the other the Trophy-HV’s weight, do you really think you’d be able to tell which is which at the end?

Team of 16 players, and only 4 of us are tech tree players (not sure what the Namer is doing at 12.7) and not a single SEP v3 in sight. Surely a lot more people have unlocked these two new M1’s after a month.
Skill ceiling seams to be close to non existing in air
Or even more in Sim
Radar operation
And notching
Now everyone is bored of the new Abrams it’s back to Russia and Kh-38 spam.
4 Su-30 up last game we didn’t stand a chance.
Russian CAS needs balanced
US teams are back to being 90% atrocious players.
When I only get 6 kills and that’s still more than literally everyone else on my entire team combined, you know it’s time to give up on playing USA top-tier.
It doesn’t matter if Russia spawns CAS, your entire team dies instantly because they’ve got 0 situational awareness, 0 map knowledge, 0 aim, 0 weakspot knowledge and 0 positioning. Then they’ll immediately leave after getting killed in the first 2 minutes.
Meanwhile, I’m sitting on a 5.6 - 1 K/D ratio, 3.6 K/spawn ratio in the Trophy-HV which IMO is clearly the #1 best MBT in the entire game now, and I still can’t get a decent winrate because it’s 1v16 most matches.
Probably some truth to that, but nothing pisses me off more than, trying to play a little cautiously contest a point and you just get merked by a Su-30 with Kh-38s. there is no counter to that kind of play.
Missile needs it’s tracking nerfed or it’s thermals reduced to what they should be or changed to the ML version and we remove the MT one.
Even with APS the BN dies to it and LMURS despite being “nerfed” are still incredible.
My BN still get PTSD from getting hit by 3 KH38MT 4 LMUR last night
Don’t get me wrong but LMUR is straight up more deadly than KH38MT despite lesser yield.
Matching against RU is a no fly zone with SMSV, BUK M3 cover their Su30s, Mi28MN spamming missiles → you cannot even do CAP while CAS is out of the question.
80-100% RU MBT/BMPT would full throttle toward the cap point with couple kills relying on their RNG armor to get enough point for CAS and that cheesy strategy was blatant ignored while we get responses as “we believe this… we don’t think that…”
EF Typhoon with POI/TGP bug cannot lock/drop spice 250 in live match straight up convenient from the last major update.
Idk, witch hunting here is kinda rude but there is clearly a blatant pattern happening in top tier. It can be one person messing with us or a whole team agreed to messing with us.
It’s crazy to think SPICE is limited payload on Typhoon for balance meanwhile Su-30s and 34s just rip around with Kh-38s and ARMs. Watched NASAAMS and IRIS-T try to intercept Kh-38s and they just cannot do it and the ARM they turn the Radar off and that gives them no reaction time for the Kh-38s.
Top tier needs to increase and I mean really increase CAS and Helicopter call in costs. Or limit how many aircraft you are allowed in the air at one point.
We have no balance at top or near top tier. Gaijin should put asterixis near kills attained by aircraft.
Stop crying about the Typhoon already and get good.
It has probably the most versatile loadout in the game and the Brimstones are one of the most reliable counters against LDIRCM.
“NATO sub-sonic CAS is too dangerous for our RU players”
“They have to go sub-sonic to drop bombs while dodging our SMSV super-sonic missiles for Balance”
“They have to climb and step into our BUKM3’s 20km kill radius for Balance”
“L27A1 has to stop at RU side spall liner for Balance”
While i agree that Spices also should be able to be dropped without speed limitations, you could still use a different bomb like the PavewayIV if you need to drop above M1. So Skill issue.
Skill issue
Aside from beeing Gaijined occasionaly, skill issue.
LFP.
all team are premiums
