oh cool so i need to to strats that a semi non drunk spaa player will counter because he has eyes and ears to maybe get a few kills… while russians spawn in and dont have to… how cool…
because he doesn’t play other nations as much? So ofc they don’t come close. He only has Russia, guess what? his highest rated vehicles are Russian.
James strat is incredibly easy to do and works pretty reliably, also favouring non-Russian vehicles due to higher munition count.
It abuses the fact that almost no SPAA can look directly above them, meaning multi-vehicle SAMs can’t even engage you and only a few other SPAA can look high enough with their turrets, neither Pantsir can
Typhoon has 8? I know there is/was a bug report for it to have more?
Pantsir can do it… if you are off even 200 meters you are in range of pantsir because it can go pretty high :) just tested it out and btw just had a match tor did screw me over with 1 rocket :)
how the hell did you die to a TOR of all things

The higher you go the larger the area is. When done correctly SPAAs have next to no time to react to you flying above them before you’re safe
You still miss the point… why do I as a non russian main player need to use some werid tactics to have a chance of killing (they don’t work often becuase you get hard countered by enemy jets…) while russians don’t have to do it? don’t you see that is the point we are talking about?
Even Russian players would need to do this if they really want the funny 6x killstreak.
Take a map like 2nd battle of El Halamein, or Mozdok and tell me how much does Russian bias shine there
“Yes KH38MT and LMUR are balanced and fine, it’s okay for me to have insane fictional FAF missiles. But other nations can’t get their actually missiles because that would put them on an even playing field. I need my power fantasy simulator!”
Thanks for admitting as much. And 6.7 has decent tanks but once again absolutely atrocious win rates and sees many uptiers into post WW2 that absolutely dumpsters it. You are literally arguing to keep the current status quo because you directly benefit from it.
Pretty well since the area between B and C is mostly corridor based favoring russian tanks, who gets that area has an easier time controlling the entire rocky area with B and C
If you get the dune version, better go on the northern part and snipe or directly go to the center point. Even those hilly maps have spots for low depression tanks.
For Mozdok B is also mostly a flat-top hill, granted you have to check your sides first.
For the rest of russian bias (KH38MT, LMUR, Pantsir SM-SV) they are mostly unaffected by these terrain features so it will play out just like other maps.
how so
They have tandem HEAT and we all know how that is modelled in this game
Slower than KH38
I mean if the quantity is the issue they could be limited, but considering the gripen got almost 20 glide bombs, i don’t really see this being an issue
They are slower, carries less explosive mass and can be easily interceptable unlike KH38.
Not to mention they can always limit them to carry 6 missiles only.
This excuse is so lame, how many times have you noticed Kh-38/LMUR has been fired to you and managed to smoke it in time?
Gaijin can also add spectral smoke’s to tanks that can counter MMW guidance system.
Your point about skill level makes no sense.
You could say the exact same thing about Russian tank. Only bad player gets hit in the first place, therefore value of armor is only for bad player.
Despite this, Leo2a5/6/7 has better armor than Russian tank. You can never pen roof or above mantle, and the turret wraps around the sides.
Your stats are 0.9 in everything except the 2a7 hu at 1.8 or something, how is that possible if RU tank is “ok” ? ?
Enough times for me not to ever want MMW in game
My stats are like 1.0 in most things lmao put some respect on it. But I don’t really care for my stats it means nothing to me, people who think stats mean something are just dumb.
That was my entire point about the player skill argument was that you can argue everything is or isn’t a factor based off of skill and its pointless to argue it. I.E you can’t say armor isn’t a factor because a skilled player will get past it because then I can just argue Mobility or firepower isn’t a factor because a skilled player will just prevent you from using it.
Idk even know what your third point is multiple times I explicitly state the Leopard family as being the best tanks in the game?
If you noticed I don’t play russian vehicles so why my kd would be a factor is strange well except the t80u for sweden which I also notably have a higher than 1.0 kd in its also important to note I play that tank exclusively at top tier so its a pretty good.
The overwhelming majority of MBTs used in tournaments are NATO, the majority of those NATO MBTs being used are the M1A2s and Merkava Mk.4s.
So that alone is a pretty compelling argument that armor is pretty useless against skilled players.
Cool the fun fact the game has 2000 matches going on and almost none of us are tournament skilled players as well as the meta for tournaments is vastly different than the meta for general matches.
EDIT: the Merkava’s aren’t exactly fast tanks but they do have good firepower and armor/survivability.
Lets be honest, unless you’re watching the sky as an SPAA you will not notice any KH-38/LMUR launch until you see the first kill feed.