So I have been playing some higher tier ground lately, and I have noticed that for some reason APFSDS with over 600mm of pen is just swallowed by russian ERA., I know there’s some factual basis on this, but at this point, it seems quite unrealistic that an ERA that, from what I have read, shouldn’t absorb the round but only slow it down some. So I’m just wondering what’s up with it just causing the round to vanish and not actually do anything (at all) to the tank?
For reference, I’m talking about stuff like the M1A1 HC with the M829A2 vs a T80 or T72
It does more than just slow it down. Most heavy ERA uses flyer plates (4S22, 4S23, etc.), which, when the ERA tile is struck, fly out towards the incoming round. This causes deformations, fractures, destabilizations, and just overall damage to the striking round. There are ways to bypass ERA with kinetic rounds, but this is mostly just on newer rounds such as M829A3 and M829A4. Also, in game, M829A2 can sometimes already defeat Kontakt-5.
ERA can and will deflect APFSDS. The only surefire munitions that ignore ERA are DU penetrators - something that has not really come to game yet (Looking at the snail and back at the SEP V2, side glancing the Object 292 with anger) and most likely for balancing reasons. Same way you will find most tandem-charged munitions does not actually tandem charge.
Current munitions in game the ERA deforms the the round outer shell preventing it from digging into the armor, thus changing the impact angle of the core of the round and that again.
but its not deflecting it, it just sends the round into the void if you watch the hit camera, like the round go into the ERA then keeps going as if its become a ghost
well if thats the case hey need to either buff the US 11.7 rounds or nerf the Era because its honestly overpowered when you cant get a shot at their LFP or breech because of blurry thermals
Don’t shoot things while using thermals. Only find them. Even with second generation thermals, or even third I would always say just use the normal sight to shoot things.
Certain munition types are held back (as confirmed by bug report). For example - Tandem charge Mokopa. USSR & CHN Relies heavily on ERA and for that, in sake of game balance, does not have full capabilities as it would make the game unplayable for 2 to 3 nations.
I do not argue the reason and understand as to why.
Right behind this 412 mm of protection are the Gunner, Commander, H-drive
The spall from shot side-on, directly between H-drive & Auto-loader, doesn’t damage either component. Wasn’t the whole implementation of a turret basket module so that when you shoot the center mass of a tank side on, it takes critical damage and can’t return fire?
Hey, @QuadOpossum4122-live
you say the striking round is overall damaged because as the dart makes contact and pierces the composite, from where it possibly slows down relative to its velocity prior to impact, the ERA fly plate shoots outwards in the relative direction where the round struck the tile and damages the dart in less time than it takes for any part of the dart to pass the plane of movement that the ERA fly plate shoots out, which is either parallel, or directly in front of the fly plate?