The russian Strela is a monster at its BR - 2.7 (arcade) I would expect that it will go up with the next BR changes. It has massive firepower with 3 3.7 cannons and 4 12mm MG completed by a 100mm cannon with proxy ammo. Therefore its BR seems to low for its coastal spawn - compared with e.g. the french combattante at 3.7 (2 40mm and 2 12 mm) - its missiles are useless and should not taken into account.
On my first match with the (stock!) Strela I managed to get 12 kills (spawned it twice).
Whats your opinion?
Only a monster if your opposition is stupid… the forward & after magazines are massive, above waterline, right along your hull plating, if anything so much as sneezes at you it’s KABOOM & POOF central…
I was excited to research the Project 53 minesweeper after the update & found those catastrophic flaws out the hard way, also the train drives of the after autocannons are bloody slow for my liking.
Having HE-VT for the B-34 cannon isn’t to shocking, there’s already many vessels with that shell below it at 2.3 & at 1.7 BR for 76 mm cannons & at 3.0 there’s the same shell type for the 40 mm/70 autocannons.
I’ve thought about this for a bit now & I believe for this vessel to go up in BR, it’ll need the stronger corvette DM since there’s a heavy & light version an the Strela T-1 has the light version. If it was changed to the heavy version it would easily be a BR 3.3 vessel.
Alternatively, certain 3.7 BR vessels should see a reduction to their BR, I fought a few LCSL/LSSL an it was 50/50 who won but those vessels being BR 3.7 is bullshit while this was 2.7, I think those as example should be reduced. No not to their original 2.3 BR from 2018 but should probably be 2.7 or 3.0 instead. Other vessels were the Project 201 & those struggled against Strela but than again those subchasers are just terrible boats to got their BR’s increased for some reason from 3.3 to 3.7 which was always odd, then you see this thing added a whole BR lower is just daft.
These were the vessels that I fought, but many 3.7 vessels should be much lower imho, but for now the Strela could be a 3.0 if nothing changes.
Ima be real, coastal is so unbalanced. So many things need to go up in BR and honestly all blue water ships needs to go up about 3 BRs to give coastal more room to have better balance and give players more time before encountering destroyers.
Most rank I destroyers simply wreck any costal ship they see.
A BR adjustment would be very welcome.
According to gaijin this is a fair 1v1


PTF-7 vs Stefano Turr is even worse.
On one side you have 40mm, 20mm, 12.7mm with good all around firing angles, and a thick 30mm wood hull. On the other 3x 13mm that greatly interfere with each others angles (and a useless 6. 5mm that is now tied to the HMGs so can’t even be used as an AI manned tail warning pea shooter).
But because Stef has an 8mm steel hull…
😂😂😂
there are a lot of boats with more or less same features but different BR or equal BR and very different performance. german Schütze (3.0) and italian baleno (3.3) share the same main gun but baleno has torps and artillery and Schütze has… nothing else. Baleno has steel hull and is much faster as Schütze with its wooden one. There are also vessels which are ridicoulos high in BR due to weapons which are useless in the actual game, like Bernau with the low range strela and combattande (3.7!) with the very slow SS.11 missiles but same armament 2x40mm bofors like a number of pt boats at 3.0 or 3.3.
Finally not to forget the slow frigates with their bluewater spawn like e.g. Blackpool which has the useless Limbo mortars but can’t vompete with any reserve destroyer
PTF-7 definitely needs to go up in BR but rn it has a glitch where sometimes when it shoots it shots don’t do anything
This needs to be fixed
Bro 2.7 costal is genuinely hell! There is absolutely 0 balance what’s so ever! I mean holy shit! It can NOT be this hard to make coastal balanced!
My idiotic ass manages to get a positive KD in almost any bote i play(admittedly not that much)
Balance between coastal v coastal and bluewater v coastal is a mess. Any bluewater ship eviscerates any coastal ship of the same BR. Yet there are coastal vessels in the same BR that have no chance against each other.
This could be fixed by moving all blue water boats up by like 3.0 so that the coastal boats get more time before they have to fight them. Or they could just make it so that coastal boats can’t fight blue water boats unless you have a blue water ship in your line up, but I prefer the first one.
it would help a lot if the coastal spawns are protected from bluewater fire and that at least one cap is far away from the bluewater spawn. Actually at nearly all maps the islands provide no cover due to the ridicoulos high level of the gunner view. At many ships the gunner sits (virtually) in a drone high above.