You say that I choose armor over anything else, but if that is true than the T-series and 2A7s would be some of my most played rank 8s.
But would you look at that, the 2A7s are ranked 15th and 16th, the BVM 18th and the 90M 28th as my most played tanks. So yeah it seems like I don’t choose armor that often at all.
NATO forces mainly loose WAY OFTEN against Russia than the contrary (aka the multiple screenshots I take the time to post here everytime, constantly showing 70-90% russian winrate at top tier), because :
spike/mmp missiles are broken both in ground vehicles and helicopters (the top down trajectory is broken, the post pen too)
nato mbts have cardboard armor
kh 38 + lmurs spam
nato ifvs are nerfed-to-the-ground compared to russian ifvs (for multiple reasons I already stated several times)
t-series modeling is broken (eras and autoloader eat darts and atgms, bushes combine with the armor giving a blurry result with that blur motion option on, weakspots too small, easy to bounce shells, and more I already stated as well)
I’m sure NATO players are experiencing higher latency that nullifies their reload speed advantage.
It’s March of 2026, I think it’s time to step up your ragebait.
Yes, it is so fun and not broken especially when I like to play light vehicles , getting decimated by a missile, what just had to see a lil piece of me, and I’m getting obileriated by that.
Or even better in 10.7-11.7 usa and getting helo just sniped out of something what you cant dodge.
Maybe those are useless then.
And still, havent played mainly soviets for long time on ground
Ground sim top bracket = Russia + China will ONLY fight NATO forces, and there will never be combined nations fighting each others (unlike in grb).
That is a proof and why Russia (+ China) has objectively 70-90% winrate at top tier. In grb, nato nations sometimes play along with Russia, so their winrate goes up thanks to that.
Again, play 100 +10.7 GRB games against Russia in a row and show me the wins VS losses. The russian winrate will be around 70-90%.
I have to ask you to use your gray matter please :
If I’m a russian main with 6.4sec reload fighting a nato mbt with 6sec reload, that I have 0.00000000000000000001sec latency and that my opponent has 0.4sec latency, it’s as if we both had 6sec reload.
That’s why I said the latency is different for everyone, and thus that the added 0.4sec reload speed can be diluted in that.