yes… because the majority of players are casual gamers and have a life… a good player even with a broken bad vehicle will do some good stats while the majority won’t… why did people jump to the russians to play the bmpt ? because it wrecks the entire battlefield…
Edit: why do I have to sweat playing USA to win when I can hop into the russian vehicles and have better Win/lose ratio with out sweating ?
When it comes to CAS you have 38Mt missiles while other nations have brimstones (nerfed) / mavericks (bad missiles and easy to intercept)
When it comes to helis
mi-28 with LMURS guaranteed 6 kills (giving 2 missiles miss or dont kill but rarely happens) or hop in an apache with 16 fnf missiles with what 4 kills? or maybe hellfires that don’t follow the flightpath like they should (same with fnf missiles tbh)
and top tier ground? why bother playing abrams when i can hop in russians which can bounce shots easier since they have smaller weakspots or play the bmpt without using a brain just pressing W ?
THIS IS A QUOTE FROM @AspectOfTheRAGE he explained it well to you in a different post.
Or other changes that aren’t announced nor have any sources provided for them (thank god datamines exist so these changes arent entirely hidden):

Or here’s them randomly deciding to make it significantly harder to overpressure T-90M:


(if you understand how overpressure/pressure damage works in this game, then you should also understand just how significant and stupid these two changes are).
And ofc there are also Contact-5 and Relict casually auto-destabilizing the best APFSDS rounds in the game at any angle and distance, reducing their residual penetration to such a degree that their damage (fragmentation count, amount & penetration) can become nearly non-existent - aswell as heavily affecting their trajectory.
The destabilization effect of the Relict/Contact-5 tiles on the skirts is also 5x higher than that of Duplet, despite Duplet having either the same (relict) or significantly more (contact-5) listed KE equivalence.
There are several other examples to bring up but I believe this to be sufficient to illustrate what I am trying to convey.
I could ofc go over e.g. Leopard 2’s and M1 Abrams being artificially nerfed in several ways through changes that at the same time benefit russian mbts (modules e.g.), or LMUR’s being added as hardcounter against IRIS-T the second the absurdly overpowered russian cas (SU-30SM // KH-38MT) had any counterplay whatsoever but this has probably been done to sufficient extend by other people in this thread.
To be quite honest, I would not mind any of this nearly as much if it wasnt for these things increasing gameplay inconsistency as much as they currently do.
Shooting weakspots/critical components should be rewarded with reliable results instead of being another roll at the slot machine that ends up punishing you despite not making any mistakes.