He responded with cherry picked match to your cherry picked match. Its easy to confirm by comparing frag amount and average kill/spawn value. Your 12 kills in 2 spawns is around 5 times more than your average k/s value. Which means its not something that happens often.
14 kills, all in aardvark f + backup. Does this mean aardvark is op? Or maybe its just that one rare battle where I got a) good weather b) full downtier c) no hostile planes d) not even remotely competent aa players?
It reminds me of the heavy commons all at 12.0… the wonders Gaijin’s promise of no top rank ground premium can bring to vehicles’ balancing is crazy, as they simply can’t move these tanks to 12.3 and beyond without rewriting this rule they’ve set for themselves(granted I don’t think they care much and would do it if they wanted to, but that’s probably their main justification).
I mean the 2A5 is 12.3, and the leclerc S1 and such are 12.7.
the S1 could easily be 12.3 and still be worse than the m1A2 sitting at 12.0 xD
sure they get gen 2 thermals, but at least teh FCS on the M1 isn’t taken out by HMG fire.
It really is simple but I’ll try and sort of reduce it down for you.
Because the situation at top tier is so heavily skewed - you are getting less people queuing to play other nations. This is a fact that can be seen by looking at the queues - even you can do that - it’s information you can find by using a computer mouse and clicking.
Once IN a match. The inbalance often results in a snowball effect once CAS/Helos start getting spawned in - once Pantsir SVs are up.
So picture the scene.
You are playing a non-Russian team. You have less incentive to spawn in again anyway if your side is getting stomped (which statistically they are more likely to be at this point).
You have even less incentive to spawn in a plane and effectively ‘waste’ your SP by either getting shot down quickly or spending half the remaining match playing cat and mouse with Panstirs flinging Mach 5 missiles at you.
None of the above is controversial and anyone at top tier can confirm the above process occurs more often than not.
ignore the br… take into consideration win/lose ratio with in game statiscitcs like k/d mix it up into an ELO ranking and you would have brackets just like faceit… wouldl be much much better
That’s not remaking the game, they can use that revenue from selling BMPT, SU30, Click-bait, UE1 to pay OT to the DEV to work and change the course of the game.
You are right, it is pretty simple.
The stomps happen mostly because teams disappear after 4 minutes of “playing” and not because of massive balance issues, not to say they are no issues, but they aren’t as deciding as people make it to be if they would just stay in the game.
But im sure with your hyperintelligence and experience you know that.
Nah man russian teams have just unlimited lineups and SP and respawn 5000 times per game while Natoids never respawn and insta leave. The equipment has nothing to do with it except when russia is on the recieving end like the update where Gaijin added the IRIS T SLM without equal, then its totally the equipment and russia suffers btw.
/s, just to be sure.
Early leaving due to frustration 100% exists and aggravates the problem but the main reason and problem is always unbalanced equipment.