No you simply projecting your own vision on them.
What it has to do with you not reading vote description ?
No you simply projecting your own vision on them.
What it has to do with you not reading vote description ?
Russian ERAs/side armors in general/autoloaders literaly eat whole DARTs while they’re not supposed to (as I wasted hours showing videos about it the other day), and they decided to buff Relikts
BMPT overperform, and they decide to buff Relikts
They give an “anti-ERA” DART to 12.7 Abrams that can’t pen 12.7 Relikt ERAs
But sure, it’s a skill issue and not a balance problem advantaging Russia lol
EDIT: ground Spike/MMP missiles still can’t hit properly, Russia already has a top tier APS MBT, but they decided to give them another one. Another great balance choice
CAS issues.
But lets nerf the tanks that “surely” had everything to do with high WRs.
Yes, it’s definitely a skill issue complaining about top tier RU ground vehicles.
Buddy, sure thing skill issues
It feel good, saying something to others being worse than you ehh?
Your camping KDA surely have weight not mentioning the some of the top META KDA if I’m not exaggerated.
No youre just making up a narrative so you can blame the community and not Gaijins double standards.
They said in the roadmap you yourself posted that theyre gonna add hydraulic drive supply tanks and theyre gonna separate and detail the elevation and traverse drives. Nowhere did they mention that they were just gonna mash together the drives with the basket which is precisely the opposite of detailing. Then after being rightfully called out for it they posted the turret baseket dev feedback thread where my 2 screenshots are from where they explain their choice by saying its due to technical parts being close to the basket and that a deformation of said basket could lead to a mechanical block of the drive. And now the challenger gets the same treatment for its rotating floor without any of the initial hydraulics drive addition they mentioned in the vote since it doesnt even have a basket in the first place. And yet all of these reasons do not apply to autoloader carousels.
So please do tell me how its the communitys fault that they didnt predict all of what i just wrote just from what Gaijin told them beforehand.
They don’t
But it adds up to the rest, as Motorola pointed out, these vehicles are used with their very problematic line up.
Not to mention, having a tank where dying or being unable to return fire is more of a casino roulette than a consistant way for your opponent to disable you can be quite frustrating, even if the vehicle isn’t OP per se
That’s why Russia’s winrates are green from 10.0 to 13.0 GRB. Because russian ground vehicles don’t overperform, do they ?
As far as I know, they only have LMURs and KH 38 at 13.0, so don’t be saying it’s CAS’ fault lol.
It also kinda doesnt matter if theyre a problem or not. A double standard is a double standard and deserves at the very least an explanation.
As i said you mixing your own vision how it will be implemented with devs one.
Ha sorry, we should have known better the devs were heavily biased
And i’m half serious on this one
A way to balance NATO vs Russian MBTs : give 12.7 NATO MBTs an anti-ERA DART capable of pening Relikts from any angle, and give a new russian MBT a fast backward gear.
That way :
That’s how they would BALANCE NATO and russian MBTs, to create a balanced game. But they don’t want to do that
EDIT: Oh and, give ALL NATO MBTs the ability to pen russian ERAs. NATO isn’t only the US lol
EDIT 2: It’s fine to give MBTs APS capability. But please, give Spike/MMPs/PARS/JAGMs a PERFECT top-down approach and post damage after hit. It’s called BALANCE → your APS stops your missile it’s fine, but when your APS is out, the missile should 1 shot you 100% of the time
I literally just explained to you why the community couldnt predict the way the devs implemented it. Or are you saying that the players should have known that Gaijin would do the exact opposite of what they said with a heavy side of russian favoritism?
More like community imagined things in their way and didn’t think about what devs were thinking.
If they say they want to do things more detailed and separate then its fair to assume that they wont do things less separate and less detailed. Or are you conceding that the devs have a massive hard on for pampering russian equipment?
Or they could give heavily armored NATO MBTs (Leos, STRVs) NO capabilities to pen Relikts, but anti-ERA DARTs capable to pen Relikts to all the other paper armored NATO MBTs
This way some nations tank and some others do DPS
It should be balanced this way
Currently, Leos/Strvs have both the armor and pen, and weak MBTs like the Leclercs have none of the armor nor pen lol.
You know that 13.0 vehicles can still see 12.0 ones ?
RU win rates are pretty much either a result of CAS spam or lack of literal vehicles from opposing countries. You see how great they’re doing at 10.0 - 10.7 which is a BR range that has way less CAS spam and other nations actually have something to spawn there.

See you just keep coping on how they would implement it no one showed how exactly it will be but you people imagined stuff and now acting like it was promised.
Stop your “CAS spam” bs you russian main
NATO also have capable CAS under 12.0, and russian CAS are not op under 12.0. NATO still get obliterated between 10 and 11.7, Russia is green everywhere there
12.0 only allows 4 Mi-28NMs and KH 38 capable jet MAX, so don’t be telling me there is a spam CAS at this BR
It’s russian ground vehicles that are artificially/shadow buffed at top tier GRB, it has nothing to do with CAS
Russian CAS is just another unbalanced thing given to them at 13.0
FCS is not the power system.
Have you ever had your FCS disabled?
Your turret traverse does not slow down and as far as I’m aware it does not affect loaders.
It just disables thermals and the stabilizer