600 seconds of repairing of the wires you say? xD
None of the T-series have been problematic for years at this point lmao.
You wanted modules you get the modules literally said it will take time.
Yes we wanted detailed modules not muddled together bs modeling with a good sprinkle of double standards like we got. There is a difference actually.
The irony, you still blaming most of your personal skill issues on Russian MBTs somehow being too strong?
No you wanted to nerf soviet tech tree but didn’t read the descrtiption.
Not our fault that realistically implementing soviet vehicles always constitutes a nerf. Maybe take that up with the people that designed them.
We did read it. Gaijin just simply lied about what they would do.
You get what you voted for and devs has no fault in it.
No you simply didn’t read the description.
Plain and simply a lie. Point me to the part where they said that theyd mash together multiple distinct modules into one horizontal drive.
Read the bug report and devblog parts in my comment.
No you simply projecting your own vision on them.
What it has to do with you not reading vote description ?
Russian ERAs/side armors in general/autoloaders literaly eat whole DARTs while they’re not supposed to (as I wasted hours showing videos about it the other day), and they decided to buff Relikts
BMPT overperform, and they decide to buff Relikts
They give an “anti-ERA” DART to 12.7 Abrams that can’t pen 12.7 Relikt ERAs
But sure, it’s a skill issue and not a balance problem advantaging Russia lol
EDIT: ground Spike/MMP missiles still can’t hit properly, Russia already has a top tier APS MBT, but they decided to give them another one. Another great balance choice
CAS issues.
But lets nerf the tanks that “surely” had everything to do with high WRs.
Yes, it’s definitely a skill issue complaining about top tier RU ground vehicles.
Buddy, sure thing skill issues
It feel good, saying something to others being worse than you ehh?
Your camping KDA surely have weight not mentioning the some of the top META KDA if I’m not exaggerated.
No youre just making up a narrative so you can blame the community and not Gaijins double standards.
They said in the roadmap you yourself posted that theyre gonna add hydraulic drive supply tanks and theyre gonna separate and detail the elevation and traverse drives. Nowhere did they mention that they were just gonna mash together the drives with the basket which is precisely the opposite of detailing. Then after being rightfully called out for it they posted the turret baseket dev feedback thread where my 2 screenshots are from where they explain their choice by saying its due to technical parts being close to the basket and that a deformation of said basket could lead to a mechanical block of the drive. And now the challenger gets the same treatment for its rotating floor without any of the initial hydraulics drive addition they mentioned in the vote since it doesnt even have a basket in the first place. And yet all of these reasons do not apply to autoloader carousels.
So please do tell me how its the communitys fault that they didnt predict all of what i just wrote just from what Gaijin told them beforehand.
They don’t
But it adds up to the rest, as Motorola pointed out, these vehicles are used with their very problematic line up.
Not to mention, having a tank where dying or being unable to return fire is more of a casino roulette than a consistant way for your opponent to disable you can be quite frustrating, even if the vehicle isn’t OP per se
That’s why Russia’s winrates are green from 10.0 to 13.0 GRB. Because russian ground vehicles don’t overperform, do they ?
As far as I know, they only have LMURs and KH 38 at 13.0, so don’t be saying it’s CAS’ fault lol.
It also kinda doesnt matter if theyre a problem or not. A double standard is a double standard and deserves at the very least an explanation.
As i said you mixing your own vision how it will be implemented with devs one.
Ha sorry, we should have known better the devs were heavily biased
And i’m half serious on this one