Russian Bias in 2026?

Doesnt have to be at the start of a battle but to be honest, getting the 600-ish SP for a full Mi28NM with 6 LMURs and 6 Vikhrs isnt very hard.

LMURs have extremely good tracking compared to the counterpart of JAGMs or BA11 or PARS3LRs or Spike ERs. This is thanks to the high loft they receive making staying at targets even within city maps possible.
Sun City for example was a dirty map to play on with the NM because you were able to hide near the skyscrapers, fire of LMURs and run back to cover and they were very effective even in a map with a lot of vertical cover. JAGMs and co. simply just tend lose lock due to shallower flight and strike path.

Well, a tank thats preferably not at the point that you fired a missile at is not pushing forward to cap a point. Effectively you have denied him his movement. if he pops out he risks getting relocked by the initial missile or having another missile be fired upon him again.
Ofc once they are on the cap and have smokes you cant kill them in LMURs when inside the smoke (but you can with vikhrs) but the point being made was more about suppressing movement before they reach the point.

A tank doesnt have the same capability of getting many kills in such a short time frame as a helicopter. Its more logical than anything, you have up to 8-16 FnF missiles you can fire and the altitude to see more targets than the tank on average.
I think the closest comparison in this context would be that tanks are marathon runners, able to get a lot of kills but slower while helicopters are like sprinters, getting lot of kills at once before having to go rearm.
Plus a tank is also vulnerable to tanks, helis and planes while for helicopters the amount of things that can kill you (especially LDIRCM ones) is lower than a tank.

Oh i dont dispute that the effect exists, it absolutely does. Its just not as big as some people make it out to be in the vast amount of games played each month. I actually did some maths about that test wise the last time someone brought that up

1 Like

By stats I see only one beast, others not that much

Keep respawning mbt

Again, those stats factor in a ton of data, including every level of skill and method of use. What range are you using for the stats anyway?

You kill ru MBT —> they have no sp to spawn cas —> braindamage forces them to spawn 100 pansirs → you steamroll their spawn and win

Patrick Meme Bubble Chat Bottle On Head Meme - Patrick Meme bubble chat bottle on head - Discover & Share GIFs

The stupidest comment I have ever seen. It’s always the same old wishful thinking—that you can just easily counter everything, blah blah blah.

i find it somewhat comical that youre saying “kill RU MBT to prevent them spawning CAS” yet it took you like 2 kills within a ~1 minute of spawning period + probably something else like an assist or cap to have enough SP to spawn in the Kh38MT SM2.
Its pretty funny thing to say to:

when you get Kh38MT carrier out early on in the match followed by immediately spawning in the Mi28NM after getting turned to LEGO in the SM2

sometimes not even first spawning an SPAA can help. Keep in mind that the map has to be not terrible to even let you use SPAAs (small Sinai for example is one of the worst SPAA maps in the entire game) to not die to tanks that can crossmap you, and then its a question of SPAA competence (i.e. radar performance, etc.) to intercept things successfuly, and often that doesnt even matter anyway because of the insane accel of Kh38s when fired from close range.

This.


One with 2.0 kill/spawn ratio, than two with 1.3-1.5, and then the rest with 1 spawn / 1 kill(you could do this with tanks)
Only one heli truly outstands as something alternative to tanks costing twice higher

Your problem if you can’t, not mine :D

I don’t have a problem with it, but your wishful thinking isn’t realistic and is therefore simply stupid.

Maps affect cas as well. You can’t do much about it

Like told, just grind out and find out.
And personally I like AH64 more compared to MI28

Or shall we start this global stat judgement, and say that BMPT’s are nothing special anymore? Since those tells complete truth apparentally?

I mean did you look at all time stats or April? Judging by the stats it looks like April. Taking the Mi-28NM for example. If it costs lets say 800 SP, and you have 8 LMURs with a very high kill probability compared to other missiles, you make back your entire spawn cost if all of them connect and kill their respective targets. You can then re-arm very quickly and repeat the process. Compare that to spawning in another tank. The average KPD of most MBTs is 1.2-1.5 kills. The Mi-28NM gets 2 kills per death on average. All that tells me is helis, more broadly, CAS, will be more effective relative to their spawn cost. Your point on capturing objectives is nullified if there are no players capable of capturing those points due to active CAS.

1 Like

They are still at a 60% winrate, just because their KD is at a more normal level compared to December/January doesnt mean that the global stats say they are balanced now.
Considering the amount of games they have its the opposite.

Yes, it’s exactly my point. There’s only one worthy of alternative heli but worthy of wasting time playing other helis and grinding 13.0?
I bet I lose more battle trying to grind them than just playing tanks

he asked you if this is all-time or just from april stats.
And you dont have a lot of nuance from stats alone. Like for example matchmaker.

Example:
Why is Z10ME more effective than AH64E?
Their loadouts arent the same as Z10MEs BA11 while similar in performance to JAGMs only allow 8 max, while apache guardian has access to up to 16. Surely the increase in sheer amount would factor in here.

Looking at stats alone doesnt paint the entire picture. Theres the matchmaker you have to keep in mind, then also the ability of self defense from other air threats via TY90s. What enemies you tend to face and how resistant they tend to be to getting one hit killed by missiles.
Stats help partially but you cant just point to them always, thats what gaijin does and their balancing track record says enough about how well that system is working out.

Not as much as SPAA is affected by a map. It depends.
An SPAA has to survive on the ground where theres way more ground vehicles in general. All it takes is just one.
There are definitely god awful CAS maps ingame like or example Sinai having airfield visible from spawn or eastern europe being so flat that unless youre 15m off the ground (and that means not flying over the forests that are everywhere so good luck) you will most probably get spotted by an SPAA and have a missile fired at you.
But in general, the SPAA hostile maps outnumber CAS hostile maps imo

Grind em open using tanks ?

Also less US mains own/use the AH-64E compared to the Mi-28NM. From what I observed in my 50 or so matches recently at 12.0, CAS players on my team (when facing Russia) tended to do things that got them killed before they could effectively utilize their CAS platforms. The times I did win against Russia was when my team beat them to CAS and shot down their platforms before they could become a threat.

I don’t even use the deployable SPAA platforms as I find lower BR systems more effective (for the US specifically).

I use them for me. I played a little and see a lot of them just doing particularly nothing in battles, so when I look at stats I seek confirmation. And there it is. Almost all helis spawn, make one kill and that’s it.

Which makes sense considering the MI28NM is in the game since 2021 and russia players only had to grind 40k for the LMUR modification while everyone else has to do a new 400k helicopter with about 160k rp in mods to get to the same level.