Russian Bias in 2026?

Yes, including a whole bunch of replies from the same users and a lot of people also disagreeing.

It’s also always the same or similar types of people complaining that there is Russian bias.

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And exactly this is what iam talking about: i observe this pattern like 12 yrs. Thats the reason i come back frequently untill the BIAS overwhelms again and again.

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“Similar” : dude u just agreed to it. The Nay sayers are always the same in those topics…

anyways: this discussion is over for me.

How strange, the winrate I get, everytime, is 20-30%, against Russia solely.

Same at 10.7.

Must be unlucky.

Exactly. Couldn’t say it a better way.

As a reminder for everyone, that’s what’s happening at top tier GRB against Russia rn :

This post bothers the persons defending Russia, because they know it is the simple truth.

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Another couple of individuals clearly seeing the bias at top tier.

Please notice this :

Years ago I didn’t think there was any Russian bias in this game. Now it’s just stupidly obvious. 2S38, BMPT, MI-28NM, SU-30, Pantsir SM-SV. Meanwhile, any bug opened about how the AGM-84H doesn’t function properly, loses lock easily, has no GNSS capability even though it’s on the stat card, and doesn’t even have programable cruise height, just gets closed.

If you didn’t main Russia and don’t have time to switch from another nation, too bad I guess.

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played two games as US at 10.7

1st


9 kills, win

2nd

night battle


11 kills and a nuke win
russia on our side

maybe ill post more as i keep playing
also this happened


mofo had no ammo lmao

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There is no “RNG code” in any context your posts ever speak about.
Fragments damaging ammo? Deterministic.
Fragment generation after penetrating? Deterministic.
Armor spall generation? Deterministic.

Everything is deterministic; and has been broken apart, analyzed, and understood.

Ad populum is not evidence of vehicles being OP or not.
Some of the most OP vehicles in the game aren’t that popular.
“Nearly all” popular vehicles aren’t OP in the slightest.

absolute bs
ammo detonations are random

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Ammo detonations are 100% based on how much damage is dealt to the ammo stored.
With the rods themselves dealing the most damage and causing an ammo explosion 100% of the time.

The only time it can’t with a rod is if ammo isn’t there; either because it’s not loaded and the server thinks it is, or the server thinks there’s no ammo there during a lost packet when it is. Though I’ve never seen evidence of the latter occurring, only the former.

And of course, there’s always a chance with fragments of not enough damage being dealt:

Source: Datamines, and devs.

Edit added a screenshot provided by you that proves one of my points.

where did you get that from?
https://community.gaijin.net/issues/p/warthunder/i/3KyeoRDYZuwc
image

That’s related to fragments, because fragments don’t deal full damage.

feels horrible for gameplay in particular for apds and apcr users

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again - where did you get that from? i think you made it up
red ammo can also explode btw

image
a quote? anything but you yourself saying this? mind you ammo explosions are calculated server side, they cannot be datamined
i can actually back my statement up btw
image
https://community.gaijin.net/issues/p/warthunder/i/Av1ta4AeyIId

what point?

and why does red ammo explode then?

About that…

Spoiler







Also I added your screenshot to my post since it proves my statements as well.

i dont actually mean that all of those calculations always occur on the game server
every time you enter the test drive you actually launch a local server yourself

think of source engine games kinda thing, you are always playing on a server even in singleplayer

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yea yea yea, tell me about pumas, Namers etc spike II then…

The point is the code has been scrutinized, and it’s far more nuanced than 3? years ago me arguments, and the “RNG” arguments allot for.

If it was 100% RNG, then there’d be zero people that have a 100% ammo detonation rate.
If it was 100% deterministic even for ammo fragments & armor spall, then there’d be zero people that have experienced no-detonations.
The fact it’s damage based means both of these have occurred.

I’ve never had ammo not detonate on me until after someone informed me fragments don’t detonate ammo a few years back; then I started looking for explanations on how that could happen.
I even incorrectly thought there was RNG despite no evidence of such thing existing, and the only RNG is tank-disappearing ammo explosion.

@Projectil
LMUR has the same guidance dispersing code as Spike.