So the weapons system met it’s manufacturer’s claims of accuracy and range - by going the wrong way into a non-combatant country, nearly hitting a target nowhere near it’s intended target and potentially kicking off WW3?
If that’s how you measure a successful weapons system then it explains a lot…
You aren’t getting it that developers can intentionally make real vehicles just as OP as fake ones.
You as a player should be worrying if something is balanced or not at it’s BR, as that’s directly impacting your gameplay and experience.
Everyone from multiple nations’ air defenses being on holiday at the same time doesn’t happen.
Several NATO countries border a country that is waging war against one of the enemies of the west, so sleeping or having a holiday while that’s happening is pretty much a proof of incompetency.
Still no but i feel like were rotating (talking?) in circles here.
I get that you just dont get that the community will obviously feel differently whether a broken vehicle with real stats gets added or a broken vehicle with made up stats since the second ones stats are completely dev decision.
My poison would be non combatant states wasting taxpayer money on active air defence just in case the incompetent belligerent misses their target by a couple hundred kilometers
As I said, developers can willingly balance realistic vehicles just like they can balance fake ones. It’s already being done which is weird how you aren’t still getting it.
Spending money on air defenses and actually not using them would be the waste of taxpayers’ money.
The sole fact a country that borders with multiple NATO members is at war should be enough for NATO to defend it’s borders from any unlawful entering.
I am getting that its just different between these 2 in regards to looks and there is a limit on how you can balance a real vehicle until someone calls you out for it. For fake vehicles theres no limit since there are no sources.
You do realize that deploying them costs more right than just aquiring them? The amount of effort to strictly police the airspace of actually developed countries with a high population density stands in no way to the benefit of destroying a couple rogue drones.
Maybe give some of the penguins in the polar regions a couple of MANPADS as well - just in case another ‘precision strike’ ends up yeeting into the wrong hemisphere. It’s TOTALLY their fault otherwise…
-Serious mode on-.
If a drone is obviously not going to hit anything or anyone - it might be more sensible not to fling a missile at it and just let it land in open fields. For all we know it was tracked and a decision was made not to intercept because the risks outweighed it.
I don’t think anyone wants to be in the position of explaining why they fired a SAM or AAM over European airspace without a very good reason. Especially if the intercept might conflict with an aerial corridor.
That “look” is the problem here.
You as a player should worry about performance of the vehicle, as that’s the only thing impacting you.
You acquire them in order to deploy them when you have a reason for concern. You bordering a country that’s at war is a perfectly valid concern to have. Drone entered NATO airspace from Ukraine, which is obviously a highly monitored and restricted airspace, so that alone should ring the alarm bells.
I mean if you let unidentified drone fly through your airspace for minutes is purely on you.
Of course it does. I play this game to battle it out between the best war machines humans have constructed if i get offed by fan fiction it diminished my enjoyment of the game.
Gameplay being ruined because of brokenly OP vehicles isn’t the same as you feeling bad because fiction ruined your immersion. Immersion isn’t equal to balance.
Seemingly you have no idea how border protection works.
Have a look at that nothingness over one specific country, so anything entering from there is extremely easy to notice and track.