Yes, it’s because I went blind, and my guide dog plays for me.
It is relevant that this did not happen continuously before.
It will depend on the angle of the roof and the chances of the bullet ricocheting.
If the tracks generate ricochets, then the developers should eliminate that possibility and that’s it, simply that the tracks have the corresponding mm of steel and that’s it. Apart from that, the idea that a 400mm penetration bullet, when ricocheting off a tracks, loses all penetration is quite a fantasy; depending on the angle at which it impacts, it would lose more or less penetration, deviating more or less, but not disappearing, and even less so if the chains are made of steel.
One of the wonders brought about by volumetric armor. A 10mm horizontal plate can be 2000mm long, of course, but it doesn’t take into account that upon impact, bullets deflect, seeking the area of least resistance, causing them to exit through the sides of the armor.
It does get better for sure lol I pretty much retired from top tier before the addition of new multi-vehicle SPAAs and decided to give it another try, things have gotten better for someone who wants to play tanks, also M247 sitting along with CLAWs is probably one of the strongest shield I’ve ever witnessed lol
Really, so the CM502KG has to have its speed capped at .6 because how? That’s also the average speed, the CM502KG literally has material saying it can go .85 Mach, and yet it’s capped to the minimum average speed because it isn’t Ruzzian
the fact that 3bm46 frontally pens every part of my M1A1/M1IP, even the turret cheek but i have to pixel snipe the tanks that shoot that round is genuinely ridiculous. Oh, and the turret basket. I take out the autoloader, commander and a bunch of other stuff but you’re telling the tank can still turn and shoot? The devs must be delusional or something.
Make a bug report? These are the same people who denied a NEXTER catalogue as evidence for AZUR, are you actually naive enough to think these people operate based on evidence ?
They did, at least by the time said ammo reached service(1991 vs 1985); In game it’s just stuck at a higher BR, or mysteriously doesn’t have access to better ammo it could receive(e.g. XM943 STAFF).
Also doesn’t help that the M1s are missing “Plastic” elements in their NERA array, and lack spall reduction mechanisms.