VT-1s are literally 50m/s slower than a missile from the Pantsir lol.
ADATS also has much faster missiles than Vikhrs.
Re-read what I said, you don’t need to have radar on to fire your missile.
Great goalpost moving.
You still have best CAP that can eliminate every RU CAS in the matter of seconds and take control of the battlefield pretty easy.
Same reason why RU keep SU-27sm and MiG-29SMT when they have SU-34
Or
German keep Tornado ASSTA when EFT exist
Or why US keep their F-16C when they have F-15E
you might need them as back up cut the SP cost
27SM does CAP much better than Su-34.
Tornado does nothing better than EFT.
It clearly is as EFT is a massive upgrade over Tornado.
Either EFT has to be above 12.7 or Tornado should be below 12.3, that single BR step definitely isn’t enough.
This thread achieved degenerative brain rot status quite a while ago, expect moments like this. I’ve been trying to read through it but so many completely idiotic statements have been made I can’t say something about them all.
Not overall. Smin has made it veryyy clear that Gaijin’s balancing is majorly based on how much RP & SL a vehicle managed, hence why F-4F Late, back in F-14A meta, despite pulling 15% WR and overall K/D of 0.5 did not get 9Ls, because it was earning enough RP & SL via base bombing. Yes, Gaijin does take overall stats into account a little bit, especially if a vehicle is standing out of line too much, but overall balancing is based on RP & SL earning.
For a bit yes.
And when was that? In 2021, based on youtube, 7.3
In 2020 it was at 7.7
8.0 in 2016 (same as Leopard 1A1A1s)
7.7 in 2018
7.7 in 2019
At the time of its introduction in 2015, it didn’t even have a BR, it had a “tier”, i.e Tier V.
ARB is different than GRB as it has PvE element which will provide you with pretty decent RP/SL gains without even being engaged by another player once.
In GRB, most of your RP/SL gains come from kills/assists which are obviously hard stats.
This just proves further that SL & RP are looked at more than “hard stats”, since the former in GRB is a result of the latter in 90% of occassions (the 10% being when you get a super lucky streak of capping multiple times).
In GRB that RP/SL gain is directly (and almost exclusively) connected to kills/assists aka hard stats, so it’s pretty safe to say that hard stats determine the balance of vehicles in GRB.