1 second staying alive in ARB gives you 1.22 RP per second
1 second staying alive in GRB gives you 0.71 RP per second
This is multiplied by your activity%, where in ARB you want about 1000 score per 10 minutes to maintain 90% reward. In GRB, I don’t see such numbers.
GRB is further impacted by respawns. Your activity% is not perfectly your account’s, but vehicle’s. Meaning, 90% activity in vehicle A won’t mean 90% activity in vehicle B. Meaning, earning 1500 score in your Panther A and afking for 20 minutes gives more RP than earning 1500 score in your panther A, dying 10 minutes in and respawning as a Panther F and earning 0 score for the second 10 minute cycle.
The data is a biiit outdated as it’s from before the Severe Damage mechanic was implemented, but my personal experience lines up with it with good confidence
Its a shame because unless you can stay alive and active for the better part of a match or just simply get lots of kills you get barely around 3k rp in my experience (with premium acc), meanwhile in air (with premium acc) you might get about ~5k by just flying tabbed out into battle getting one kill and staying alive for the rest
My point exactly, plus the amount of time it takes for each match is quite long with taking off and eventually getting to the enemies. Then rinse and repeat over and over.
Well documented series of nerfs, including numerous FM nerfs, reduced BOL cm effectiveness and the fact that the gripen C in game is a Frankenstein model which lacks a new engine or MAW plus a plethora of other avionics and features
Yeah air needs a serious rework, longer game play with respawns like ground RB would be preferred so there’s a chance to get more RP. I’m to the point where I use to buy new premium vehicles when they came out but don’t anymore because the length of time to grin just one line of planes in a tech tree is too exhausting.