Rooftop machine guns turn too fast

They’ve already announced they’re going to model default modern sights.

Then no issue again. So the issue here is you just won’t read this.
So let me start at the easiest thing first.
Modeled crewmembers for rooftop machine guns is not going to happen. Too much complicated mess for basically no reward. It just isn’t a feature that wouldn’t add to the game because there is virtually no demand for it.

They move faster than in real life and the angles. This one is a bit harder because of different mounting styles, but lets go anyway because I like challenges.

The vehicles with a post style mount have the MG mounted on a post atop the tank. That means that if a crewmember was using the gun, it would move as fast as the gunner could twist it around that center point. The MGs are heavy, but post mounts make them quite balanced, so swinging the gun around would not be difficult and could be done quite quickly. They also do not use a full cradle for the gun, so extreme angles of elevation and depression are possible.
The vehicles with ring style sliding mounts, such as the loader’s M240B mount on the M1 Abrams have a slide ring that sits around the cupola/hatch for the loader. When properly maintained, the bearings allow the mount to slide smoothly around the slider and the loaders position in the turret would allow them to move it at a moderate pace considering the weight of the weapon. This mount seems to usually use a full cradle to hold the weapon in place, so angle of fire is restricted.
Cupola mounted guns are the worst mounts by far. Tanks like the M60 use them, and they are basically a turret for the commander. They are heavy and restrict angle of fire. They are the slowest and most restricted mounts, but have protection for the commander.
Cupola ring mounts, as seen on the M1 Abrams and IS 2 (1944) are 360 degree versions of the ring style slider mounts. The IS2 has basically a 360 degree slider that allows the commander to spin the gun with realtive ease . The gun is not mounted in a full cradle, so it can be operated at the more extreme firing angles. The M1 Abrams has a cupola ring mount that moves the entire commanders cupola electronically, and the gun is monted on a post attached to the cupola. Being an electrically driven system, it can move very quickly. This gun mount uses a full cradle for the weapon and this limits angle of fire.

So as you can see, alot of the mounts can be used to shift fields of fire very quickly, and depending on if the mount uses a gun cradle or not, can fire at very sharp angles. You can look at the mount on each vehicle in preview and see how it is mounted and then imagine how that mount would interact for firing angles. The mounts seembto be modeled quite well as the cradle of the M1 looks very similar to the tripod cradles for the M2, minus the recoil damening system. The operation of the weapons in game is not outside of what is possible in real life other than the fact most of them do not have operators modeled for them.

My experience with this information comes from my time served in the US Army where I utilized the M2 in different style mounts ranging from ground tripods to HMMWV ring style turret mounts. The M2s we had used pintles and gun cradles to attach to the tripods and turret rings. I also trained soldiers on the proper use of these weapon systems

The specific comment was meant to draw attention to features eventually being added despite not having been addressed for the duration of War Thunder’s development.

There is a difference between adding something that didn’t exist for the entire existence of the game (modeled mg gunners), and adding something to vehicles that have been added more recently in the games cycle (modern gunsights).

So let me start at the easiest thing first.
Modeled crewmembers for rooftop machine guns is not going to happen. Too much complicated mess for basically no reward. It just isn’t a feature that wouldn’t add to the game because there is virtually no demand for it.

They move faster than in real life and the angles. This one is a bit harder because of different mounting styles, but lets go anyway because I like challenges.

The vehicles with a post style mount have the MG mounted on a post atop the tank. That means that if a crewmember was using the gun, it would move as fast as the gunner could twist it around that center point. The MGs are heavy, but post mounts make them quite balanced, so swinging the gun around would not be difficult and could be done quite quickly. They also do not use a full cradle for the gun, so extreme angles of elevation and depression are possible.
The vehicles with ring style sliding mounts, such as the loader’s M240B mount on the M1 Abrams have a slide ring that sits around the cupola/hatch for the loader. When properly maintained, the bearings allow the mount to slide smoothly around the slider and the loaders position in the turret would allow them to move it at a moderate pace considering the weight of the weapon. This mount seems to usually use a full cradle to hold the weapon in place, so angle of fire is restricted.
Cupola mounted guns are the worst mounts by far. Tanks like the M60 use them, and they are basically a turret for the commander. They are heavy and restrict angle of fire. They are the slowest and most restricted mounts, but have protection for the commander.
Cupola ring mounts, as seen on the M1 Abrams and IS 2 (1944) are 360 degree versions of the ring style slider mounts. The IS2 has basically a 360 degree slider that allows the commander to spin the gun with realtive ease . The gun is not mounted in a full cradle, so it can be operated at the more extreme firing angles. The M1 Abrams has a cupola ring mount that moves the entire commanders cupola electronically, and the gun is monted on a post attached to the cupola. Being an electrically driven system, it can move very quickly. This gun mount uses a full cradle for the weapon and this limits angle of fire.

So as you can see, alot of the mounts can be used to shift fields of fire very quickly, and depending on if the mount uses a gun cradle or not, can fire at very sharp angles. You can look at the mount on each vehicle in preview and see how it is mounted and then imagine how that mount would interact for firing angles. The mounts seembto be modeled quite well as the cradle of the M1 looks very similar to the tripod cradles for the M2, minus the recoil damening system. The operation of the weapons in game is not outside of what is possible in real life other than the fact most of them do not have operators modeled for them.

My experience with this information comes from my time served in the US Army where I utilized the M2 in different style mounts ranging from ground tripods to HMMWV ring style turret mounts. The M2s we had used pintles and gun cradles to attach to the tripods and turret rings. I also trained soldiers on the proper use of these weapon systems

Modern gunsights haven’t existed ingame for the same duration outside of custom sights.

Modern vehicles that would benefit from modern gunsights hae not been in the game for the same amount of time as mounted rooftop mounted MGs with no operators.

So let me start at the easiest thing first.
Modeled crewmembers for rooftop machine guns is not going to happen. Too much complicated mess for basically no reward. It just isn’t a feature that wouldn’t add to the game because there is virtually no demand for it.

They move faster than in real life and the angles. This one is a bit harder because of different mounting styles, but lets go anyway because I like challenges.

The vehicles with a post style mount have the MG mounted on a post atop the tank. That means that if a crewmember was using the gun, it would move as fast as the gunner could twist it around that center point. The MGs are heavy, but post mounts make them quite balanced, so swinging the gun around would not be difficult and could be done quite quickly. They also do not use a full cradle for the gun, so extreme angles of elevation and depression are possible.
The vehicles with ring style sliding mounts, such as the loader’s M240B mount on the M1 Abrams have a slide ring that sits around the cupola/hatch for the loader. When properly maintained, the bearings allow the mount to slide smoothly around the slider and the loaders position in the turret would allow them to move it at a moderate pace considering the weight of the weapon. This mount seems to usually use a full cradle to hold the weapon in place, so angle of fire is restricted.
Cupola mounted guns are the worst mounts by far. Tanks like the M60 use them, and they are basically a turret for the commander. They are heavy and restrict angle of fire. They are the slowest and most restricted mounts, but have protection for the commander.
Cupola ring mounts, as seen on the M1 Abrams and IS 2 (1944) are 360 degree versions of the ring style slider mounts. The IS2 has basically a 360 degree slider that allows the commander to spin the gun with realtive ease . The gun is not mounted in a full cradle, so it can be operated at the more extreme firing angles. The M1 Abrams has a cupola ring mount that moves the entire commanders cupola electronically, and the gun is monted on a post attached to the cupola. Being an electrically driven system, it can move very quickly. This gun mount uses a full cradle for the weapon and this limits angle of fire.

So as you can see, alot of the mounts can be used to shift fields of fire very quickly, and depending on if the mount uses a gun cradle or not, can fire at very sharp angles. You can look at the mount on each vehicle in preview and see how it is mounted and then imagine how that mount would interact for firing angles. The mounts seembto be modeled quite well as the cradle of the M1 looks very similar to the tripod cradles for the M2, minus the recoil damening system. The operation of the weapons in game is not outside of what is possible in real life other than the fact most of them do not have operators modeled for them.

My experience with this information comes from my time served in the US Army where I utilized the M2 in different style mounts ranging from ground tripods to HMMWV ring style turret mounts. The M2s we had used pintles and gun cradles to attach to the tripods and turret rings. I also trained soldiers on the proper use of these weapon systems

What?

So let me start at the easiest thing first.
Modeled crewmembers for rooftop machine guns is not going to happen. Too much complicated mess for basically no reward. It just isn’t a feature that wouldn’t add to the game because there is virtually no demand for it.

They move faster than in real life and the angles. This one is a bit harder because of different mounting styles, but lets go anyway because I like challenges.

The vehicles with a post style mount have the MG mounted on a post atop the tank. That means that if a crewmember was using the gun, it would move as fast as the gunner could twist it around that center point. The MGs are heavy, but post mounts make them quite balanced, so swinging the gun around would not be difficult and could be done quite quickly. They also do not use a full cradle for the gun, so extreme angles of elevation and depression are possible.
The vehicles with ring style sliding mounts, such as the loader’s M240B mount on the M1 Abrams have a slide ring that sits around the cupola/hatch for the loader. When properly maintained, the bearings allow the mount to slide smoothly around the slider and the loaders position in the turret would allow them to move it at a moderate pace considering the weight of the weapon. This mount seems to usually use a full cradle to hold the weapon in place, so angle of fire is restricted.
Cupola mounted guns are the worst mounts by far. Tanks like the M60 use them, and they are basically a turret for the commander. They are heavy and restrict angle of fire. They are the slowest and most restricted mounts, but have protection for the commander.
Cupola ring mounts, as seen on the M1 Abrams and IS 2 (1944) are 360 degree versions of the ring style slider mounts. The IS2 has basically a 360 degree slider that allows the commander to spin the gun with realtive ease . The gun is not mounted in a full cradle, so it can be operated at the more extreme firing angles. The M1 Abrams has a cupola ring mount that moves the entire commanders cupola electronically, and the gun is monted on a post attached to the cupola. Being an electrically driven system, it can move very quickly. This gun mount uses a full cradle for the weapon and this limits angle of fire.

So as you can see, alot of the mounts can be used to shift fields of fire very quickly, and depending on if the mount uses a gun cradle or not, can fire at very sharp angles. You can look at the mount on each vehicle in preview and see how it is mounted and then imagine how that mount would interact for firing angles. The mounts seembto be modeled quite well as the cradle of the M1 looks very similar to the tripod cradles for the M2, minus the recoil damening system. The operation of the weapons in game is not outside of what is possible in real life other than the fact most of them do not have operators modeled for them.

My experience with this information comes from my time served in the US Army where I utilized the M2 in different style mounts ranging from ground tripods to HMMWV ring style turret mounts. The M2s we had used pintles and gun cradles to attach to the tripods and turret rings. I also trained soldiers on the proper use of these weapon systems.

None of this is relevant to what we were just talking about.

So let me start at the easiest thing first.
Modeled crewmembers for rooftop machine guns is not going to happen. Too much complicated mess for basically no reward. It just isn’t a feature that wouldn’t add to the game because there is virtually no demand for it.

They move faster than in real life and the angles. This one is a bit harder because of different mounting styles, but lets go anyway because I like challenges.

The vehicles with a post style mount have the MG mounted on a post atop the tank. That means that if a crewmember was using the gun, it would move as fast as the gunner could twist it around that center point. The MGs are heavy, but post mounts make them quite balanced, so swinging the gun around would not be difficult and could be done quite quickly. They also do not use a full cradle for the gun, so extreme angles of elevation and depression are possible.
The vehicles with ring style sliding mounts, such as the loader’s M240B mount on the M1 Abrams have a slide ring that sits around the cupola/hatch for the loader. When properly maintained, the bearings allow the mount to slide smoothly around the slider and the loaders position in the turret would allow them to move it at a moderate pace considering the weight of the weapon. This mount seems to usually use a full cradle to hold the weapon in place, so angle of fire is restricted.
Cupola mounted guns are the worst mounts by far. Tanks like the M60 use them, and they are basically a turret for the commander. They are heavy and restrict angle of fire. They are the slowest and most restricted mounts, but have protection for the commander.
Cupola ring mounts, as seen on the M1 Abrams and IS 2 (1944) are 360 degree versions of the ring style slider mounts. The IS2 has basically a 360 degree slider that allows the commander to spin the gun with realtive ease . The gun is not mounted in a full cradle, so it can be operated at the more extreme firing angles. The M1 Abrams has a cupola ring mount that moves the entire commanders cupola electronically, and the gun is monted on a post attached to the cupola. Being an electrically driven system, it can move very quickly. This gun mount uses a full cradle for the weapon and this limits angle of fire.

So as you can see, alot of the mounts can be used to shift fields of fire very quickly, and depending on if the mount uses a gun cradle or not, can fire at very sharp angles. You can look at the mount on each vehicle in preview and see how it is mounted and then imagine how that mount would interact for firing angles. The mounts seembto be modeled quite well as the cradle of the M1 looks very similar to the tripod cradles for the M2, minus the recoil damening system. The operation of the weapons in game is not outside of what is possible in real life other than the fact most of them do not have operators modeled for them.

My experience with this information comes from my time served in the US Army where I utilized the M2 in different style mounts ranging from ground tripods to HMMWV ring style turret mounts. The M2s we had used pintles and gun cradles to attach to the tripods and turret rings. I also trained soldiers on the proper use of these weapon systems

1 Like