Don’t engage moving targets with unguided munitions unless you have to. Have patience and wait for a target to think they are safe and then strike. If you get impatient and rush into close quarters, you will be the one that loses out.
The issue of realism and game balance. Currently helicopters are faced with unrealistic odds. This makes them less useful than they should be and makes the game unrealistic.
Yes which is why tanks shouldn’t need to have such unrealistic machine gun movement when they will know of the approaching helicopter giving them plenty of time to prepare.
What issue of realism? What issue of balance? Helicopters are incredibly cheap SP cost wise and get comparable amounts of rockets for alot less sp than comparable jets.
What unrealistic machine gun movement? You think it’s hard to move an M2 on a ring mount like the cupolas have? That shit is almost weightless if the ring mount is good. You can spin them right round baby right round with no issues.
In real life, yes. In Warthunder, no. Having a modeled crewmember for the gun positions would be alot of work for absolutely no gain. It would have to be an optional thing too because an open hatch would open up issues with overpressure and it doesn’t make that big of a difference that they aren’t modeled.
Surprise of verticality? Are you serious? You can hear helicopters like 1.5 km out, you don’t have any surprise of verticality.
What issue is with the realism of the turn speed or angles? M2 pintles on ring mounts can turn 360 degrees and reach very high firing angles because of how an M2 operates. Modeling the crewmember doesn’t make a meaningful difference for the work it would require. The turrets being operational without a modeled operator is a gameplay nesscessity similar to repairs. Is it realistic? No it isn’t. Does it make sense from a gameplay perspective? Yes it does.
Have you ever thought for a moment that every issue you have MAY NOT be a problem with the game and MAY be a problem with how you play?
You realise that no ground vehicle in Warthunder is realistic right? You, a singular person, controls every aspect of a vehicle that takes 3 to 5 people to operate normally. The realism argument gets kind of lost when you bring that up. The MGs don’t have a modeled crewmember, big deal. Its been 10 years since ground battles launched and noone has cared until you, because it isn’t actually an issue.
So machine guns turn fast and can engage immediately. That’s what you said is imbalanced. What part of that isn’t balanced? You aim at something, then engage it. Ring mounts are easy to turn quickly, and then you shoot at what you turned to. Where is the problem here?
Use some details, don’t just say “MG fast”. Write more than one sentence actually explaining the issue.