Rockwell B-1B Lancer, America's heaviest bomber

There was actually a formal proposal for the B-58B which would have both Strategic Nuclear missions as well as conventional Tactical missions. However, the airplane was already so very expensive and operational use had revealed her to be a massive maintenance hog so no funding was ever provided. Nonetheless, it wouldn’t be the 1st time Gaijin added a model which never saw production.

Bro honestly, I’d pay Gaijin $2M (USD) to get your post to be real! I just want this in-game

can we get the A model b58 ?

The survivability of an aircraft in ground matches is entirely up to the player flying it.

It’s no different than taking the A-10A Early into 12.7 GRB matches.

And at least the B-1B gets a modern Sniper TGP and JASSM or SDB or SDB-II.

I think B1 would be a nice addition as a squadron vehicle
War Thunder give you the possibility to play with a lot of plane, and not all of them are suitable, but it doesn’t mean it can’t be added in the game
The F-117 isn’t a really good plane, but it’s a fun addition and people that want to use it will research it and play the game, it doesn’t cost anything and if it can make people happy then why not ?

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Ok i know how to make this fit the game, hear me out (B-1R):
Boeing_B-1R_Concept_3fb5

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I doubt so, as it was only preposed and never a thing as a far as im aware

Absolutely not. The B-1A could be an Event or Squadron vehicle. Not the B-1B, that deserves to be in the tech tree since us bomber mains have been wanting to fly them since before 2013.

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-100
Don’t get me wrong, it’s a cool as hell aircraft. One of my favourites. But it just can’t be balanced. It’s possibly the worst bomber for addition to the game.
It’s essentially a bombs-only 4x larger F-111A. Yes it has countermeasures but realistically it’s utterly defenseless against anything that can catch it. So either you’ve got an untouchable XP printer or a useless XP piñata depending purely on the speed of aircraft at it’s BR.
And I know many will argue that it should follow the F-117 as a squadron vehicle. But this isn’t a good solution.
First off, it doesn’t actually address any of the balance issues, unless it’s at a BR where it’s literally useless. Those that spend months researching the vehicle will be unhappy and demand an ever-lower BR until it’s broken at its own tier- while still essentially useless in any sort of uptier, and also fighting decades-older vehicles.
And second the allocation of squadron vehicles to useless vehicles is just terrible in general. Squadron vehicles should be decent all-around vehicles, especially those with somewhat unusual features, available as a free alternative to premiums for faster tree research. Not ugly, useless, or hyperspecialized vehicles, that’s what events are for.

The only way I can see the B-1 added is as an AI target. Because really B-1 players wouldn’t be any different from bots- all you can do is full throttle, head for a base, spam the “nuh uh” button when attacked, and die to guns after a frustratingly long chase.

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The problem I have with your deduction is that there are jet bombers ingame that have only countermeasures or less that work very well ingame for us bomber players and are not seen as useless when it comes to being a bomber.

These being Arado’s, Canberras and Buccaneer S.1 and S.2 to name a few.

Bombers not having defensive weapons and only having speed as their advantage is a very old and normal strategy for bombers of mamy tiers. There are even strike aircraft just like the F-117 that you mentioned that work well. The only reason the F-117 was made a squadron vehicle is because it only carries 2x2,000lbs of bombs making it unable to destroy a base with a single run.

I myself and many others have been playing the game for bombers specifically since around 2013/2014 and every year new bombers where added with larger payloads all you do is increase the base hp, and reduce the sl and rp per individual bomb dropped, to balance it out.

And if the complaint is that bombloads above the B-29 and F-111A at 20-33,000lbs is too high for ground rb you can restrict bombloads. There already is a system where you cannot pick loadouts because of spawn points. So gaijin just simply greys out those loadouts just like when you have not researched them yet. Failing that you can limit bombers of a certain br and above to air rb, ec and sim only and grey them out from ground rb just as ships are.

There are extremely simple and easy workarounds to these bombers being added in future and none of the reasons mentioned make those future additions impossible to balance.

Currently in air rb unless you are in a hedghog of a turretted bomber and fast enough to shoot the player whom is too afraid to shoot you, you will always die in encounter unless we start gaining ECM finally to bombers that had it going forward.

If you have any counter thoughts I would like to hear them. But there honestly is no issue with these bombers other than restricting them to air rb, ec and sim as mentioned by making them unavailable like ships are in ground battles or restricting loadouts.

Similarly if the argument is: what about bases being too small for these bombloads.

Answer: scale the hp up as has happened since bases where added as respawnable with around double the damage required for those.

And to reply to your last question. Actual bomber players don’t just fly streight to bases like F-4 phantom players do. And those that sadly do that tire easily for obvious reasons with their lack of research and sl reward for not landing after bombing.

There is alot of skill required in bomber specific gameplay to predict enemy aircraft movements, learn specific climb and avoidance patterns to assist your flight towards the target. And finally a great deal of skill to land and rearm to do more bombing runs without being killed. If you have defensive gunners you learn the very steep experience hill to shoot down enemy fighters or bombers coming after you, and if you are facing enemy jet aircraft with missiles you use maneuvers plus countermeasures if you have them to evade.

And these are already highly unpopular aircraft. And unlike the B-1, or really any other strategic jet bombers, they can actually maneuver decently enough to defend themselves at least long enough to escape or for allies to assist. The B-1 simply couldn’t.

Sure, this might reduce the impact of the B-1. But it also simultaneously makes lighter strike or bomber aircraft that don’t have 25ton loads essentially useless. It comes at the detriment of every other aircraft trying to bomb.

Even if this was the case (and it’s not) at least these aircraft have the capability of defending themselves when intercepted. The B-1 meanwhile has nothing except nose down, full throttle, spam countermeasures. That’s not good gameplay. That’s bot behaviour.

And thanks for the laugh for the second reply. It’s definitely high-octane high-skill gameplay to mouse over 45 degrees left on start of match. Landing too is such a difficult skill that only bomber players can master. Turret gunning- yeah that’s unironically a challenge that allows for skill-based play. But… this is the B-1, with no turrets to speak of. It certainly would be effective against aircraft with quality radars and missiles, and not just result in a 20 minute chase of the last spaceclimber with the inevitable result of a burning bomber.

Finally I’d like to hear your idea for a BR. Good luck with that.

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They are developing a strategic bomber mode.

Spaceclimbing was eliminated past 2017 as if you don’t land and rearm in air rb and sim you love around 50% the potential bombing reward compared to not landing. Similarly just because it’s not “high octane” rapid defensive maneuver action, doesn’t mean it is not something people enjoy playing. Many of us play Warthunder Naval since it’s a very good gamemode (just needs the research to be less grindy), and that just like bombers is a slower mode but still just as exciting.

The BR would be around br 10.0 to 10.7. Since the B-36 would be around 7.7-8.0, B-47 around 8.3-8.7, B-52 at 9.7 and B-1B as I just mentioned above.

Nah, it should go between F-105D and the Varks.

As FutureFlash said…

@WalletWorrier
So because F-111A can’t be balanced it should be removed from the game?
These aircraft are easily balanced.
It has speed and countermeasures, it’s no where near defenseless.

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id rather it go after the varks so it can get acess to more advanced a2g armament

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That would only impact the ground BR not air BR.

fair enough

They do have to rework at least rb reward structure for this type of plane.

75000lbs of payload… and the second you load up more than 1000kg of napalm or convential equivalent you rewards are cut down to almost nothing the more and more you bring.

Unless gaijin is planning on not touching rp/sl/score gains for these types of bombers (doubtful).

Ill fly some su25k later today and check if this also applies to ground targets (loadout nerfs), i think it does. Ie if i bring 6 500kg bombs ill be getting less score killing ground targets even with my gun.

Edit:

Loadout 6 napalm 500kg bombs
Base: 498 score
Howitzer: 40 score

Loadout 2 napalm 500kg bombs
Base: 1004 score
Howitzer: 40 score

So seems like it doesn’t effect ground unit kills. But ya, it totally does still kneecap the hell out of your base rewards. Fully loaded su25k has to get 2 bases to equal the score of getting a single base with only 2 napalm loaded.

This also reminded me the absolute dogwater gameplay of playing subsonic strikers in higher BRs, if anyone with half a braincell wants you dead and you have no friendlies nearby its just OVER. It also took me around 7 games to get these bases without having to wait 5 minutes for them to respawn, so GL playing bombers with no a2a missiles or even guns if you think you are gonna beat fighters to bases, or even live long enough to kill enough ground units to make up for it. And because of the nerf to loadouts, you are only going to bring just enough bombs to kill 1 base, so what exactly is the point of having a plane that can carry 75klbs of bombs in the current state of the game?

Also if you look at these numbers, you would have to kill 25 ground targets (not counting pillboxes if they even spawn on your map) to equal 1 base worth of RP/SL. Anyone saying strike craft without the ability to fight other planes in the current state of the game are fine is literally smoking crack. These would only be worthwhile in sim were these loadouts nerfs are not present, and you have a snowballs chance in hell to actually ground pound unmolested if the AA units didn’t have aim hacks.