Rockwell B-1B Lancer, America's heaviest bomber

They do have to rework at least rb reward structure for this type of plane.

75000lbs of payload… and the second you load up more than 1000kg of napalm or convential equivalent you rewards are cut down to almost nothing the more and more you bring.

Unless gaijin is planning on not touching rp/sl/score gains for these types of bombers (doubtful).

Ill fly some su25k later today and check if this also applies to ground targets (loadout nerfs), i think it does. Ie if i bring 6 500kg bombs ill be getting less score killing ground targets even with my gun.

Edit:

Loadout 6 napalm 500kg bombs
Base: 498 score
Howitzer: 40 score

Loadout 2 napalm 500kg bombs
Base: 1004 score
Howitzer: 40 score

So seems like it doesn’t effect ground unit kills. But ya, it totally does still kneecap the hell out of your base rewards. Fully loaded su25k has to get 2 bases to equal the score of getting a single base with only 2 napalm loaded.

This also reminded me the absolute dogwater gameplay of playing subsonic strikers in higher BRs, if anyone with half a braincell wants you dead and you have no friendlies nearby its just OVER. It also took me around 7 games to get these bases without having to wait 5 minutes for them to respawn, so GL playing bombers with no a2a missiles or even guns if you think you are gonna beat fighters to bases, or even live long enough to kill enough ground units to make up for it. And because of the nerf to loadouts, you are only going to bring just enough bombs to kill 1 base, so what exactly is the point of having a plane that can carry 75klbs of bombs in the current state of the game?

Also if you look at these numbers, you would have to kill 25 ground targets (not counting pillboxes if they even spawn on your map) to equal 1 base worth of RP/SL. Anyone saying strike craft without the ability to fight other planes in the current state of the game are fine is literally smoking crack. These would only be worthwhile in sim were these loadouts nerfs are not present, and you have a snowballs chance in hell to actually ground pound unmolested if the AA units didn’t have aim hacks.

No they do not. Air RB does not have to change at all.
The B-1B is more of the same bombers we’ve had for the last 4 years: Mig-23BN, F-111A, etc.

Nothing changes, this is easily balanced in the current game mode. Saying otherwise is pure lies and disinformation.
B-1B is a supersonic bomber, it’ll out-speed most enemies when played correctly.

Just be honest, you hate the B-1 and don’t want it.
Stop making up lies to oppose it.

those has a2a capabilities and the b1 does not? All you are going to do is be beaten to bases by fighters and then raped to death by supersonic fighters.

@Sternlos
B-1B itself is supersonic on the deck, and it’s not going to see the F-111F and Mig-23ML.
It’s going to see primarily slower aircraft.

Again, you’re making things up.
Show us where Mig-23BN is getting abused by others, cause it isn’t.

I never said the mig23bn was being bullied. I said a bomber with no a2a capability, in a game where the only thing worthwhile for strike craft is killing bases, where if you take more than just enough bombs for 1 base your rewards are heavily nerfed, is not something anyone would want to play.

Bombing bases is boring anyways, if a plane just exists to race everyone else to a single base and repeat this over and over again who is going to do that for anything but grinding? You can’t fight other planes, you have to fight your own team for bases… The whole thing is retarded and needs to be completely reworked so strike craft have a purpose.

At 10.x there are plenty of fighters with napalm loadouts that will beat the b1 to a base, and it will happen constantly. Mig21, F5, etc. And because of the nerf to loadouts, they effectively have the optimal loadout for grinding bases, and the extra bombs you can bring do nothing but make you slower and make you get less rp/sl/score from bases.

@Sternlos
Mig-23BN has no air to air, and F-111A only has AIM-9Bs.

“But the guns.” on bad airframes.
Bases aren’t the only thing in air RB, so you’re making things up again.

F-5A is slow, and Mig-21SMT isn’t anywhere close to common.

having a gun/gunpods/crappy missiles is still miles ahead of having literally nothing. Just look at the opinions of f117 in ARB, they aren’t good.

Check my Mig-21F-13 stats, zero air kills only bombing.
No where close to the fastest 9.3 for bombing as that goes to Q-5 and F-104.

Again, you’re not playing the game.
The fact you’re comparing B-1B and Mig-23BN to F-117… WOW. That’s wild.

I never brought up F-117.

You were the one that brought them up in the first place? Are you drunk? Your posts are usually much better than this.

You came here ranting about how a supersonic bomber most comparable to F-111A and Mig-23BN can’t be effective.

I never once brought up subsonic aircraft.

This is a suggestion for a SUPERSONIC bomber with 106,000kg of combat weight producing 60,000kgf minimum.
You know what the weight and thrust of the Vark with a combat load is? 33,000kg combat weight producing 16,000kgf of thrust minimum.

And the F-111A is still faster to speed than a number of aircraft around its BR.

The B-1B will be good in air RB, and you’re not required to bomb bases which you should know.
GPS guided bombing the attack line is something you can do from range as well.
There are more gameplay styles than zomb, so please acknowledge them.

I did, you need 25 ground kills to get the same you would as getting a single base, its not worth it. There is a reason everyone rushes to bases, no one is rushing to go kill ground units.

Dude, I get 25 in one pass, and with the B-1B you can take out the entire line in a single pass.