By “fresh additions” I mean on the technical side- additions from the last couple of years are more fresh on the technical side and need more work than the ones that had been ingame since 2014, yes.
It’s only natural that a range of vehicles implemented in 2022 needs more work than a range of vehicles that had been ingame since 2014.
I dont know what WT are ouy playing but the 90% of the time i die for CAS is by idiots only do before bombe me was cap in a reserve or light tank and die. THATS ALL.
With a small cost bump all this CAS spammers just can choice or take another light tank or spaa or leave the battle.
These replenishment boxes are necessary for certain SPAAs and SAMs to properly do their job. Having a fouth capture point wouldn’t fix that problem as it would still require these vehicles to leave their safe spots while being (mostly) defenseless
I genuinely wonder- how is driving back to different spawn points with different purposes simplify things? xD
Like- why would anyone drive all the way back to your B spawn point at the back of the map to “repair faster” when the whole maneuver would take 15x times longer than just… repairing on the spot?
Or why would anyone drive all the way back to your A/C spawn points to replenish ammo/crew members when you can do it in any of the zones?
It’s a dumb realization. It would be better to make a point for each side, which can limitedly replenish the player’s armament, but no more than 50% for the whole time for 1 respawn on the vehicle. And the idea with crates - idiotic. So is the idea of camouflage nets.